My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Witch Little Prince
Zap
Cannon Firecracker Witch Little Prince
Barbarian Barrel
Cannon Firecracker Valkyrie Witch Little Prince
The Log
Cannon Firecracker Hog Rider Witch Little Prince
Earthquake
Cannon Firecracker Hog Rider Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Valkyrie Hog Rider Witch Little Prince
Fireball
Cannon Firecracker Hog Rider Witch Little Prince
Poison
Cannon Firecracker Witch Little Prince
Lightning
Cannon Valkyrie Witch Little Prince
Rocket
Valkyrie Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Little Prince Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Little Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Valkyrie Mega Knight
Valkyrie
Hog Rider Firecracker Witch Little Prince
Hog Rider
Firecracker Valkyrie The Log Witch Mega Knight Little Prince
Witch
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Mega Knight Little Prince
Mega Knight
Firecracker Hog Rider Witch The Log
Little Prince
Valkyrie Hog Rider The Log

Defense Synergies 3 12

Cannon
The Log Firecracker Valkyrie Witch Little Prince
Firecracker
Valkyrie The Log Cannon Mega Knight
Valkyrie
Firecracker Cannon Witch The Log Little Prince
Hog Rider
Witch
Cannon Valkyrie The Log Mega Knight
The Log
Cannon Firecracker Valkyrie Witch Mega Knight Little Prince
Mega Knight
Firecracker Witch The Log
Little Prince
Cannon Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log
Cannon Firecracker Valkyrie Witch The Log Mega Knight
Cannon Witch Mega Knight Valkyrie
Cannon Witch Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Cannon Firecracker Valkyrie Mega Knight
Cannon Firecracker Witch Little Prince
Cannon Valkyrie The Log Mega Knight
Cannon Witch
Cannon Firecracker Valkyrie Mega Knight Little Prince
Valkyrie Witch Cannon Firecracker The Log Mega Knight
Firecracker Witch
Cannon Mega Knight Valkyrie Witch The Log
Valkyrie Mega Knight Cannon Firecracker Witch The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Cannon Firecracker Valkyrie Witch
Cannon Mega Knight Firecracker Valkyrie Witch The Log Little Prince
Valkyrie Witch The Log Cannon Firecracker Mega Knight Little Prince
Cannon
Valkyrie Mega Knight Cannon Firecracker Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Firecracker Valkyrie The Log Mega Knight
Mega Knight Valkyrie Witch The Log
Valkyrie Mega Knight The Log
Cannon Valkyrie Witch Mega Knight
Firecracker Witch
Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Witch The Log
Witch Cannon
Mega Knight Valkyrie Witch
Mega Knight Valkyrie The Log
Mega Knight Cannon Valkyrie Witch
Cannon Firecracker Valkyrie Witch Mega Knight
Witch Firecracker Valkyrie The Log Little Prince
Valkyrie Mega Knight Cannon Firecracker Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Valkyrie Witch The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Witch Mega Knight Little Prince
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch Little Prince
Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Witch
Firecracker Witch
The Log
Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight Little Prince
Firecracker Mega Knight

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