My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Fire Spirit Hog Rider Royal Hogs Little Prince
Zap
Fire Spirit Firecracker Royal Hogs Little Prince
Barbarian Barrel
Fire Spirit Firecracker Royal Hogs Little Prince
The Log
Fire Spirit Firecracker Hog Rider Royal Hogs Little Prince
Earthquake
Firecracker Hog Rider Royal Hogs
Arrows
Fire Spirit Firecracker Royal Hogs Little Prince
Royal Delivery
Fire Spirit Firecracker Hog Rider Royal Hogs Little Prince
Fireball
Firecracker Hog Rider Royal Hogs Little Prince
Poison
Firecracker Royal Hogs Little Prince
Lightning
Little Prince
Rocket
Hog Rider Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Firecracker Little Prince Hog Rider Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Royal Hogs
Firecracker
Hog Rider Royal Hogs Mega Knight
Hog Rider
Fire Spirit Firecracker Rage The Log Mega Knight Little Prince
Royal Hogs
Fire Spirit Firecracker The Log Mega Knight Little Prince
Rage
Hog Rider
The Log
Hog Rider Royal Hogs Mega Knight Little Prince
Mega Knight
Firecracker Hog Rider Royal Hogs The Log
Little Prince
Hog Rider Royal Hogs The Log

Defense Synergies 1 5

Fire Spirit
Firecracker The Log
Firecracker
The Log Fire Spirit Mega Knight
Hog Rider
Royal Hogs
Rage
The Log
Firecracker Fire Spirit Mega Knight Little Prince
Mega Knight
Firecracker The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker The Log Mega Knight
Mega Knight Fire Spirit
Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Fire Spirit Firecracker Mega Knight
Fire Spirit Firecracker Little Prince
The Log Mega Knight
Fire Spirit Firecracker Mega Knight Little Prince
Firecracker The Log Mega Knight
Firecracker
Mega Knight Fire Spirit The Log
Fire Spirit Mega Knight Firecracker The Log
Mega Knight
The Log Mega Knight
Mega Knight Firecracker
Fire Spirit Mega Knight Firecracker The Log Little Prince
The Log Fire Spirit Firecracker Mega Knight Little Prince
Mega Knight Fire Spirit Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker The Log Mega Knight
Mega Knight The Log
Mega Knight The Log
Mega Knight
Fire Spirit Firecracker
Mega Knight
Mega Knight Firecracker The Log
Mega Knight
Mega Knight The Log
Mega Knight
Firecracker Mega Knight
Firecracker The Log Little Prince
Mega Knight Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Fire Spirit Firecracker The Log Mega Knight
Firecracker Fire Spirit
Fire Spirit Firecracker The Log
The Log Fire Spirit Firecracker
The Log Firecracker
Fire Spirit
Firecracker The Log
Fire Spirit Firecracker
Fire Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Fire Spirit Firecracker The Log Mega Knight
Fire Spirit Firecracker The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Firecracker The Log Fire Spirit Mega Knight Little Prince
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Fire Spirit Firecracker Little Prince
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Fire Spirit
Fire Spirit Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight Little Prince

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