My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Prince Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel Prince
Barbarian Barrel
Firecracker Goblin Barrel Giant Skeleton Magic Archer
The Log
Firecracker Hog Rider Goblin Barrel Prince Giant Skeleton
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Hog Rider Goblin Barrel Prince Giant Skeleton Magic Archer
Fireball
Firecracker Hog Rider Goblin Barrel Magic Archer
Poison
Firecracker Magic Archer
Lightning
Prince Magic Archer
Rocket
Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Hog Rider Freeze Magic Archer Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Hog Rider Freeze

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel Prince Giant Skeleton Mega Knight
Hog Rider
Firecracker Freeze Goblin Barrel Prince Giant Skeleton Magic Archer Mega Knight
Goblin Barrel
Prince Firecracker Hog Rider Giant Skeleton Mega Knight
Freeze
Hog Rider
Prince
Goblin Barrel Mega Knight Firecracker Hog Rider Magic Archer
Giant Skeleton
Firecracker Hog Rider Goblin Barrel Magic Archer
Magic Archer
Hog Rider Prince Giant Skeleton Mega Knight
Mega Knight
Prince Firecracker Hog Rider Goblin Barrel Magic Archer

Defense Synergies 0 7

Firecracker
Prince Giant Skeleton Mega Knight
Hog Rider
Goblin Barrel
Freeze
Mega Knight
Prince
Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Magic Archer
Prince Giant Skeleton Mega Knight
Mega Knight
Firecracker Freeze Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Firecracker Prince Mega Knight
Prince Mega Knight Freeze Giant Skeleton
Prince Firecracker Mega Knight
Firecracker Prince Giant Skeleton Mega Knight
Freeze Firecracker Magic Archer Mega Knight
Firecracker Freeze Magic Archer
Giant Skeleton Magic Archer Mega Knight
Prince
Firecracker Prince Giant Skeleton Mega Knight
Firecracker Freeze Giant Skeleton Magic Archer Mega Knight
Firecracker Magic Archer
Prince Mega Knight Freeze Giant Skeleton
Mega Knight Firecracker Freeze Prince Magic Archer
Prince Mega Knight
Freeze Prince Mega Knight
Mega Knight Firecracker Prince
Mega Knight Firecracker Prince Magic Archer
Freeze Firecracker Giant Skeleton Magic Archer Mega Knight
Prince
Mega Knight Firecracker Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Giant Skeleton
Firecracker Prince Magic Archer Mega Knight
Giant Skeleton Mega Knight Prince
Prince Giant Skeleton Mega Knight
Giant Skeleton Prince Mega Knight
Firecracker Freeze Magic Archer
Prince Giant Skeleton
Giant Skeleton Mega Knight Prince
Freeze Giant Skeleton Mega Knight Firecracker Prince Magic Archer
Mega Knight Prince Giant Skeleton
Mega Knight Prince Giant Skeleton
Prince Giant Skeleton Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Freeze Prince Giant Skeleton Magic Archer
Mega Knight Firecracker Freeze Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze Giant Skeleton
Firecracker Magic Archer
Giant Skeleton Magic Archer
Firecracker Freeze Prince Giant Skeleton
Firecracker Magic Archer Mega Knight
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker
Prince
Firecracker Prince Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Prince Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Freeze
Firecracker Prince Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Prince Giant Skeleton Magic Archer Mega Knight
Prince
Firecracker Freeze Magic Archer Mega Knight
Firecracker Magic Archer
Prince Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze
Magic Archer Mega Knight
Firecracker Freeze Magic Archer
Prince Giant Skeleton Mega Knight
Firecracker Magic Archer
Freeze Prince Magic Archer
Firecracker Magic Archer
Freeze
Firecracker Prince Magic Archer Mega Knight
Firecracker Magic Archer
Giant Skeleton
Firecracker Prince Mega Knight
Firecracker Freeze Giant Skeleton Magic Archer
Firecracker Magic Archer
Firecracker Freeze Prince Giant Skeleton Magic Archer Mega Knight
Prince
Firecracker Mega Knight

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