My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Balloon Bandit Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon Bandit
Barbarian Barrel
Firecracker Hunter Bandit Lumberjack
The Log
Firecracker Hunter Bandit Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Hunter Balloon Bandit Lumberjack
Fireball
Firecracker Hunter Balloon Bandit Lumberjack
Poison
Firecracker Hunter Balloon
Lightning
Hunter Balloon Bandit Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Bandit Hunter Lumberjack Golden Knight Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Bandit Hunter

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Bandit Lumberjack Mega Knight
Hunter
Balloon Bandit Lumberjack Mega Knight
Balloon
Lumberjack Firecracker Hunter The Log Bandit Mega Knight Golden Knight
The Log
Balloon Bandit Lumberjack Mega Knight
Bandit
Firecracker Hunter Balloon The Log Lumberjack Mega Knight Golden Knight
Lumberjack
Balloon Firecracker Hunter The Log Bandit Mega Knight
Mega Knight
Firecracker Hunter Balloon The Log Bandit Lumberjack
Golden Knight
Balloon Bandit

Defense Synergies 1 16

Firecracker
The Log Hunter Bandit Lumberjack Mega Knight Golden Knight
Hunter
Firecracker The Log Bandit Lumberjack Mega Knight Golden Knight
Balloon
The Log
Firecracker Hunter Bandit Lumberjack Mega Knight Golden Knight
Bandit
Firecracker Hunter The Log Lumberjack Mega Knight
Lumberjack
Firecracker Hunter The Log Bandit
Mega Knight
Firecracker Hunter The Log Bandit
Golden Knight
Firecracker Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Golden Knight
Hunter Lumberjack Firecracker The Log Bandit Mega Knight
Hunter Lumberjack Mega Knight Bandit
Hunter Lumberjack Firecracker Bandit Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Firecracker Hunter Bandit Lumberjack Mega Knight
Hunter Firecracker
The Log Bandit Mega Knight Golden Knight
Hunter Lumberjack
Firecracker Hunter Bandit Lumberjack Mega Knight
Firecracker Hunter The Log Bandit Lumberjack Mega Knight
Hunter Firecracker
Hunter Lumberjack Mega Knight The Log Bandit
Mega Knight Firecracker Hunter The Log Lumberjack Golden Knight
Hunter Bandit Lumberjack Mega Knight
Hunter The Log Bandit Lumberjack Mega Knight
Mega Knight Firecracker Hunter Lumberjack
Mega Knight Firecracker Hunter The Log Bandit Lumberjack Golden Knight
Hunter The Log Firecracker Bandit Lumberjack Mega Knight
Hunter Lumberjack
Mega Knight Firecracker Hunter The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit
Bandit Firecracker Hunter The Log Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Hunter The Log Golden Knight
Hunter Lumberjack Mega Knight The Log Bandit
Hunter Bandit Lumberjack Mega Knight
Firecracker Hunter
Hunter Bandit Lumberjack
Mega Knight Hunter Lumberjack
Mega Knight Firecracker The Log Bandit
Mega Knight Hunter Lumberjack Golden Knight
Mega Knight The Log
Mega Knight Hunter Bandit Lumberjack Golden Knight
Firecracker Mega Knight
Firecracker Hunter The Log Lumberjack Golden Knight
Mega Knight Firecracker Hunter The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit Golden Knight
Firecracker The Log Bandit Golden Knight
The Log Bandit
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Hunter
Firecracker The Log
The Log Firecracker Hunter
The Log Firecracker Bandit Golden Knight
Lumberjack
Firecracker The Log Bandit Golden Knight
Firecracker
Firecracker Hunter The Log Bandit Golden Knight
Firecracker Bandit
Firecracker The Log
Firecracker Hunter The Log Bandit Golden Knight
Firecracker The Log Bandit Mega Knight
Firecracker Hunter The Log Bandit Mega Knight
Firecracker The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Hunter Mega Knight
Firecracker The Log Hunter Bandit Golden Knight
The Log Bandit Mega Knight Golden Knight
Firecracker The Log Bandit Golden Knight
Firecracker Hunter
Firecracker
Hunter The Log Bandit Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bandit
Firecracker Hunter
The Log
Firecracker Hunter Lumberjack Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Bandit Mega Knight Golden Knight
Firecracker Mega Knight

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