My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Witch
Zap
Firecracker Dark Prince Witch
Barbarian Barrel
Ice Spirit Firecracker Wizard Dark Prince Witch
The Log
Ice Spirit Firecracker Hog Rider Dark Prince Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Firecracker Hog Rider Wizard Dark Prince Witch P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Wizard Dark Prince Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Wizard Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Hog Rider Dark Prince Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Firecracker Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Firecracker Dark Prince Witch
Firecracker
Hog Rider Ice Spirit Dark Prince P.E.K.K.A
Hog Rider
Ice Spirit Firecracker The Log Wizard Dark Prince Witch
Wizard
Hog Rider Dark Prince P.E.K.K.A
Dark Prince
Ice Spirit Firecracker Hog Rider Wizard Witch
Witch
Ice Spirit Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Ice Spirit Firecracker Wizard Witch The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 2 14

Ice Spirit
Firecracker Wizard Dark Prince Witch P.E.K.K.A The Log
Firecracker
The Log Ice Spirit Dark Prince P.E.K.K.A
Hog Rider
Wizard
Ice Spirit Dark Prince P.E.K.K.A The Log
Dark Prince
Ice Spirit Firecracker Wizard Witch The Log
Witch
Ice Spirit Dark Prince The Log
P.E.K.K.A
The Log Ice Spirit Firecracker Wizard
The Log
Firecracker P.E.K.K.A Ice Spirit Wizard Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
P.E.K.K.A Ice Spirit Firecracker Dark Prince Witch The Log
Witch P.E.K.K.A Dark Prince
Witch P.E.K.K.A Firecracker Dark Prince
Firecracker Dark Prince P.E.K.K.A The Log
The Log Firecracker Dark Prince
Ice Spirit Firecracker Wizard Witch
P.E.K.K.A The Log
Witch P.E.K.K.A
Ice Spirit Firecracker Dark Prince
Witch Firecracker Wizard Dark Prince The Log
Firecracker Wizard Witch
P.E.K.K.A Ice Spirit Wizard Dark Prince Witch The Log
Wizard Ice Spirit Firecracker Dark Prince Witch P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit P.E.K.K.A The Log
Wizard Firecracker Dark Prince Witch P.E.K.K.A
Ice Spirit Firecracker Wizard Dark Prince Witch The Log
Wizard Witch The Log Ice Spirit Firecracker Dark Prince
P.E.K.K.A
Wizard Dark Prince Firecracker Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch P.E.K.K.A
Firecracker Wizard The Log
P.E.K.K.A Ice Spirit Dark Prince Witch The Log
Dark Prince P.E.K.K.A The Log
P.E.K.K.A Dark Prince Witch
Firecracker Wizard Ice Spirit Witch
Dark Prince P.E.K.K.A Witch
P.E.K.K.A Dark Prince
P.E.K.K.A Ice Spirit Firecracker Dark Prince Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Wizard Witch
Wizard Firecracker Witch
Witch Ice Spirit Firecracker Dark Prince P.E.K.K.A The Log
Firecracker Wizard Dark Prince Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Dark Prince The Log
Wizard Firecracker Dark Prince The Log
Firecracker Wizard Ice Spirit Witch
Firecracker Wizard Witch The Log
The Log Ice Spirit Firecracker Wizard
The Log Firecracker Wizard
Firecracker Wizard Dark Prince The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log
Firecracker Wizard Dark Prince The Log
Firecracker Wizard Witch The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Ice Spirit Wizard Dark Prince Witch
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log
Firecracker The Log
Firecracker Wizard Witch
Ice Spirit Firecracker Wizard Witch
Wizard The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Ice Spirit Dark Prince Witch
Firecracker Wizard Witch
The Log
Firecracker Wizard Dark Prince
The Log Firecracker Wizard
Firecracker Dark Prince P.E.K.K.A
Ice Spirit Firecracker Witch The Log
Firecracker Witch
Firecracker Dark Prince Witch The Log

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