My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Witch Bowler Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Wizard Witch Ice Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Bowler Ice Wizard
Fireball
Firecracker Tesla Wizard Witch Bowler Ice Wizard
Poison
Firecracker Wizard Witch Ice Wizard
Lightning
Tesla Wizard Witch Bowler Ice Wizard Goblinstein
Rocket
Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Ice Wizard Tesla Wizard Witch Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Ice Wizard Tesla

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bowler
Tesla
Wizard
Witch
Bowler
Bowler
Firecracker Witch The Log Ice Wizard
The Log
Bowler
Ice Wizard
Bowler
Goblinstein

Defense Synergies 3 11

Firecracker
The Log Tesla Ice Wizard
Tesla
The Log Firecracker Wizard Bowler
Wizard
Tesla The Log Ice Wizard
Witch
Bowler The Log Ice Wizard
Bowler
The Log Tesla Witch Ice Wizard
The Log
Firecracker Tesla Bowler Wizard Witch Ice Wizard
Ice Wizard
Firecracker Wizard Witch Bowler The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Wizard The Log
Firecracker Tesla Witch The Log Ice Wizard
Tesla Witch Bowler Ice Wizard
Tesla Witch Firecracker Bowler Ice Wizard
Firecracker Bowler The Log
Bowler The Log Firecracker Tesla Ice Wizard
Tesla Firecracker Wizard Witch Ice Wizard
Bowler Tesla The Log
Tesla Witch Ice Wizard
Firecracker Tesla Bowler Ice Wizard
Witch Ice Wizard Firecracker Tesla Wizard Bowler The Log
Tesla Firecracker Wizard Witch Ice Wizard
Tesla Bowler Wizard Witch The Log Ice Wizard
Wizard Bowler Firecracker Tesla Witch The Log
Tesla
Tesla Bowler The Log Goblinstein
Tesla Wizard Firecracker Witch Bowler
Tesla Firecracker Wizard Witch Bowler The Log Ice Wizard
Wizard Witch The Log Firecracker Tesla Bowler Ice Wizard
Tesla
Wizard Bowler Firecracker Tesla Witch The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch Bowler
Firecracker Tesla Wizard Bowler The Log
Witch Bowler The Log
Bowler Tesla The Log
Tesla Witch Bowler
Firecracker Wizard Goblinstein Tesla Witch Ice Wizard
Tesla Witch Bowler Ice Wizard
Tesla
Goblinstein Firecracker Witch The Log
Witch Tesla
Tesla Witch Bowler
Bowler The Log
Bowler Tesla Wizard Witch
Wizard Firecracker Tesla Witch Bowler
Tesla Witch Firecracker Bowler The Log Goblinstein
Bowler Firecracker Tesla Wizard Witch The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Bowler The Log Ice Wizard
The Log
Firecracker The Log
Wizard Firecracker Bowler The Log Goblinstein
Firecracker Wizard Goblinstein Witch Ice Wizard
Firecracker Wizard Witch Bowler The Log
The Log Firecracker Wizard Bowler Ice Wizard
The Log Firecracker Wizard
Bowler
Firecracker Wizard Bowler The Log
Firecracker Wizard
Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch Bowler The Log
Firecracker Wizard Bowler The Log
Firecracker Wizard Bowler The Log
Firecracker Wizard Witch Bowler The Log
Bowler The Log
Wizard
Bowler The Log
The Log
Firecracker The Log Wizard Witch Bowler Ice Wizard Goblinstein
Witch
Firecracker The Log Wizard Witch Bowler Ice Wizard
Wizard Witch Bowler The Log
Firecracker The Log
Firecracker Wizard Witch Ice Wizard
Firecracker Wizard Witch Goblinstein
Bowler
Wizard The Log
Firecracker
Firecracker Wizard Bowler The Log
Witch Goblinstein
Firecracker Wizard Witch Ice Wizard
The Log
Firecracker Wizard Bowler
The Log Firecracker Wizard Bowler
Firecracker
Firecracker Witch Bowler The Log
Firecracker Witch
Firecracker Witch Bowler The Log
Firecracker Wizard Bowler

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