My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Baby Dragon Balloon Inferno Dragon Lumberjack
Zap
Bats Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Baby Dragon Balloon Inferno Dragon Lumberjack
Fireball
Firecracker Baby Dragon Balloon Inferno Dragon Lumberjack
Poison
Bats Firecracker Balloon
Lightning
Baby Dragon Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Poison Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Baby Dragon Poison Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Baby Dragon Poison

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Firecracker Baby Dragon Inferno Dragon Lumberjack
Firecracker
Bats Baby Dragon Balloon Inferno Dragon Lumberjack Mega Knight
Baby Dragon
Bats Firecracker Poison Balloon Inferno Dragon Lumberjack Mega Knight
Poison
Baby Dragon Balloon Mega Knight
Balloon
Bats Lumberjack Firecracker Baby Dragon Poison Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Baby Dragon
Lumberjack
Balloon Bats Firecracker Baby Dragon Mega Knight
Mega Knight
Bats Inferno Dragon Firecracker Baby Dragon Poison Balloon Lumberjack

Defense Synergies 0 13

Bats
Firecracker Baby Dragon Inferno Dragon Lumberjack Mega Knight
Firecracker
Bats Baby Dragon Lumberjack Mega Knight
Baby Dragon
Bats Firecracker Inferno Dragon Lumberjack Mega Knight
Poison
Mega Knight
Balloon
Inferno Dragon
Bats Baby Dragon Mega Knight
Lumberjack
Bats Firecracker Baby Dragon
Mega Knight
Bats Firecracker Baby Dragon Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Inferno Dragon Lumberjack Bats Firecracker Mega Knight
Lumberjack Mega Knight Bats Inferno Dragon
Inferno Dragon Lumberjack Bats Firecracker Mega Knight
Firecracker Poison Lumberjack Mega Knight
Bats Firecracker Baby Dragon Lumberjack Mega Knight
Bats Inferno Dragon Firecracker Baby Dragon Poison
Baby Dragon Poison Mega Knight
Inferno Dragon Lumberjack
Firecracker Lumberjack Mega Knight
Bats Poison Firecracker Baby Dragon Lumberjack Mega Knight
Inferno Dragon Bats Firecracker Baby Dragon Poison
Lumberjack Mega Knight Bats
Mega Knight Bats Firecracker Baby Dragon Poison Lumberjack
Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Firecracker Poison Lumberjack
Mega Knight Bats Firecracker Baby Dragon Lumberjack
Baby Dragon Poison Bats Firecracker Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Bats Firecracker Baby Dragon Poison Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Poison Firecracker Baby Dragon Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats
Lumberjack Mega Knight Bats
Inferno Dragon Lumberjack Mega Knight
Firecracker Poison Bats Baby Dragon
Bats Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Bats Firecracker Baby Dragon Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Lumberjack
Mega Knight Poison
Mega Knight Lumberjack
Firecracker Baby Dragon Mega Knight
Bats Firecracker Baby Dragon Poison Inferno Dragon Lumberjack
Bats Poison Mega Knight Firecracker Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Baby Dragon
Firecracker Poison Baby Dragon
Baby Dragon Poison
Firecracker Poison
Poison Firecracker Baby Dragon Mega Knight
Firecracker Poison Bats Baby Dragon
Firecracker Baby Dragon Poison
Poison Firecracker Baby Dragon
Poison Firecracker
Bats Poison Lumberjack
Firecracker Poison
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison Mega Knight
Poison
Bats
Firecracker Baby Dragon Poison Mega Knight
Firecracker Baby Dragon Poison Mega Knight
Baby Dragon Poison Mega Knight
Poison
Baby Dragon Poison
Firecracker Poison Baby Dragon Mega Knight
Inferno Dragon
Firecracker Poison Baby Dragon
Baby Dragon Poison Mega Knight
Poison Firecracker Baby Dragon
Poison Bats Firecracker Baby Dragon
Bats Firecracker Poison
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Bats
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon Lumberjack Mega Knight
Firecracker Baby Dragon Poison
Poison
Firecracker Mega Knight
Bats Firecracker Baby Dragon Poison
Firecracker Bats Poison
Poison Firecracker Baby Dragon Mega Knight
Inferno Dragon
Firecracker Mega Knight

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