My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Cannon Cart
Giant Snowball
Bats
Zap
Bats Firecracker Cannon Cart
Barbarian Barrel
Knight Firecracker Elixir Golem Cannon Cart
The Log
Firecracker Elixir Golem Cannon Cart
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elixir Golem Cannon Cart
Fireball
Firecracker Elixir Golem Cannon Cart
Poison
Bats Firecracker Elixir Golem
Lightning
Knight Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Firecracker Elixir Golem Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker Elixir Golem Cannon Cart
Zap
Arrows Firecracker Cannon Cart Bats Knight Elixir Golem Mega Knight
Arrows
Zap Knight Elixir Golem Cannon Cart Mega Knight
Knight
Bats Firecracker Zap Arrows Cannon Cart
Firecracker
Zap Knight Elixir Golem Bats Cannon Cart Mega Knight
Elixir Golem
Firecracker Bats Zap Arrows
Cannon Cart
Zap Bats Arrows Knight Firecracker
Mega Knight
Bats Zap Arrows Firecracker

Defense Synergies 4 12

Bats
Knight Zap Firecracker Cannon Cart Mega Knight
Zap
Mega Knight Bats Arrows Knight Firecracker Cannon Cart
Arrows
Mega Knight Zap Knight Cannon Cart
Knight
Bats Firecracker Zap Arrows Cannon Cart
Firecracker
Knight Bats Zap Mega Knight
Elixir Golem
Cannon Cart
Bats Zap Arrows Knight
Mega Knight
Zap Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Firecracker
Bats Zap Knight Firecracker Cannon Cart Mega Knight
Mega Knight Bats Knight Cannon Cart
Bats Knight Firecracker Cannon Cart Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Zap Firecracker Cannon Cart Mega Knight
Bats Zap Arrows Firecracker
Zap Arrows Cannon Cart Mega Knight
Knight Firecracker Cannon Cart Mega Knight
Bats Zap Arrows Knight Firecracker Cannon Cart Mega Knight
Arrows Bats Zap Firecracker
Mega Knight Bats Zap Knight Cannon Cart
Mega Knight Bats Zap Arrows Firecracker Cannon Cart
Knight Cannon Cart Mega Knight
Zap Mega Knight
Mega Knight Bats Arrows Knight Firecracker Cannon Cart
Arrows Mega Knight Bats Zap Knight Firecracker Cannon Cart
Zap Arrows Bats Knight Firecracker Cannon Cart Mega Knight
Cannon Cart
Mega Knight Bats Arrows Knight Firecracker Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Cannon Cart
Zap Arrows Knight Firecracker Cannon Cart Mega Knight
Mega Knight Bats Zap Knight Cannon Cart
Mega Knight Bats Zap Knight Cannon Cart
Knight Cannon Cart Mega Knight
Arrows Firecracker Bats Zap
Bats Knight Cannon Cart
Mega Knight Knight Cannon Cart
Zap Mega Knight Bats Knight Firecracker Cannon Cart
Mega Knight Bats Knight Cannon Cart
Mega Knight Zap Arrows
Cannon Cart Mega Knight Knight
Firecracker Cannon Cart Mega Knight
Bats Zap Knight Firecracker Cannon Cart
Bats Arrows Mega Knight Zap Firecracker Cannon Cart
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows Cannon Cart
Cannon Cart Arrows Knight Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Knight Cannon Cart
Zap Arrows Firecracker
Knight Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Zap Arrows Firecracker Cannon Cart
Zap Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart Mega Knight
Arrows
Bats
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows Cannon Cart
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Bats Cannon Cart
Zap Arrows Firecracker
Arrows
Knight Firecracker Cannon Cart Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Cannon Cart Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Cannon Cart Mega Knight
Cannon Cart
Firecracker Mega Knight

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