My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Cannon Goblin Gang Ram Rider
Zap
Bats Cannon Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Ram Rider
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Ram Rider
Fireball
Cannon Goblin Gang Firecracker Ram Rider
Poison
Bats Cannon Goblin Gang Firecracker
Lightning
Knight Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Cannon Goblin Gang Firecracker Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Ram Rider
Arrows
Knight Ram Rider
Knight
Bats Goblin Gang Firecracker Arrows Ram Rider
Cannon
Goblin Gang
Knight Firecracker
Firecracker
Knight Bats Goblin Gang Ram Rider
Electro Giant
Ram Rider
Bats Arrows Knight Firecracker

Defense Synergies 4 8

Bats
Knight Cannon Firecracker
Arrows
Knight Cannon
Knight
Bats Cannon Goblin Gang Firecracker Arrows
Cannon
Knight Bats Arrows Goblin Gang Firecracker Electro Giant
Goblin Gang
Knight Cannon Firecracker
Firecracker
Knight Bats Cannon Goblin Gang
Electro Giant
Cannon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ram Rider
Bats Knight Cannon Goblin Gang Firecracker Ram Rider
Cannon Goblin Gang Ram Rider Bats Knight
Cannon Bats Knight Goblin Gang Firecracker Ram Rider
Arrows Firecracker
Arrows Goblin Gang Bats Cannon Firecracker
Bats Ram Rider Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Electro Giant Ram Rider
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker
Bats Goblin Gang Arrows Knight Cannon Firecracker Electro Giant Ram Rider
Arrows Bats Goblin Gang Firecracker Ram Rider
Cannon Bats Knight Goblin Gang Ram Rider
Bats Arrows Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang Ram Rider
Cannon Goblin Gang Electro Giant Ram Rider
Bats Arrows Knight Cannon Goblin Gang Firecracker
Arrows Cannon Bats Knight Goblin Gang Firecracker Ram Rider
Arrows Bats Knight Cannon Firecracker Ram Rider
Cannon Ram Rider
Goblin Gang Bats Arrows Knight Cannon Firecracker Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Giant
Arrows Knight Goblin Gang Firecracker
Goblin Gang Bats Knight Ram Rider
Goblin Gang Bats Knight Ram Rider
Knight Cannon Goblin Gang Ram Rider
Arrows Firecracker Electro Giant Bats Goblin Gang Ram Rider
Goblin Gang Bats Knight Ram Rider
Knight
Bats Knight Firecracker
Cannon Goblin Gang
Bats Knight
Arrows Electro Giant
Knight Cannon Goblin Gang Ram Rider
Cannon Firecracker Electro Giant
Goblin Gang Electro Giant Bats Knight Firecracker
Bats Arrows Cannon Firecracker Electro Giant
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Bats Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Bats Goblin Gang
Firecracker Arrows Knight Ram Rider
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Electro Giant
Arrows
Arrows
Arrows Firecracker Electro Giant
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Bats Arrows Firecracker Electro Giant
Bats Firecracker Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker Ram Rider
Arrows
Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Electro Giant
Firecracker

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