My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel
Giant Snowball
Goblin Curse Goblin Barrel
Zap
Firecracker Goblin Curse Goblin Barrel
Barbarian Barrel
Knight Firecracker Tesla Goblin Curse Goblin Barrel Electro Wizard
The Log
Firecracker Goblin Curse Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Curse Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Goblin Barrel Electro Wizard
Poison
Firecracker Goblin Curse Electro Wizard
Lightning
Knight Tesla Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Knight Firecracker Goblin Barrel Tesla Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Knight Firecracker Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Electro Wizard
Firecracker
Knight Goblin Barrel P.E.K.K.A
Tesla
Goblin Curse
Goblin Barrel
Knight Firecracker P.E.K.K.A
P.E.K.K.A
Electro Wizard Firecracker Goblin Barrel
Electro Wizard
P.E.K.K.A Knight
Goblinstein

Defense Synergies 3 5

Knight
Firecracker Tesla Electro Wizard
Firecracker
Knight Tesla P.E.K.K.A Electro Wizard
Tesla
Knight Firecracker Electro Wizard
Goblin Curse
Goblin Barrel
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Knight Firecracker Tesla P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Electro Wizard
P.E.K.K.A Knight Firecracker Tesla Goblin Curse Electro Wizard
Tesla P.E.K.K.A Knight Goblin Curse Electro Wizard
Tesla P.E.K.K.A Knight Firecracker Goblin Curse Electro Wizard
Firecracker P.E.K.K.A
Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker Goblin Curse
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Goblin Curse
Knight Firecracker Tesla Electro Wizard
Goblin Curse Electro Wizard Knight Firecracker Tesla
Tesla Firecracker Goblin Curse Electro Wizard
Tesla P.E.K.K.A Knight Goblin Curse Electro Wizard
Firecracker Tesla Goblin Curse P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Goblin Curse Electro Wizard
Tesla Goblin Curse P.E.K.K.A Electro Wizard
Tesla Knight Firecracker P.E.K.K.A Electro Wizard
Tesla Knight Firecracker Electro Wizard
Knight Firecracker Tesla Goblin Curse Electro Wizard
P.E.K.K.A Tesla Goblin Curse Electro Wizard
Knight Firecracker Tesla Goblin Curse P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A Electro Wizard
Electro Wizard Knight Firecracker Tesla
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla Goblin Curse
Firecracker Tesla Goblin Curse Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla Goblin Curse
P.E.K.K.A Electro Wizard Knight Firecracker
P.E.K.K.A Tesla Goblin Curse
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Goblin Curse
Firecracker Tesla Goblin Curse
Tesla Electro Wizard Knight Firecracker P.E.K.K.A
Firecracker Tesla Goblin Curse P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Goblin Curse Electro Wizard
Knight Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker
Electro Wizard
Firecracker Knight Electro Wizard
Firecracker Goblin Curse
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker Electro Wizard
Firecracker Goblin Curse
Firecracker Goblin Curse Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Goblin Curse
Electro Wizard
Firecracker Goblin Curse Electro Wizard
Knight Firecracker Electro Wizard
Firecracker
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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