My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

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Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Cannon Hog Rider Wall Breakers Electro Dragon
Zap
Cannon Firecracker Wall Breakers
Barbarian Barrel
Knight Cannon Firecracker Wall Breakers
The Log
Cannon Firecracker Hog Rider Wall Breakers
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Hog Rider Wall Breakers Electro Dragon
Fireball
Cannon Firecracker Hog Rider Wall Breakers Electro Dragon
Poison
Cannon Firecracker Electro Dragon
Lightning
Knight Cannon Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Cannon Firecracker Fireball Hog Rider Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Cannon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wall Breakers Fireball Electro Dragon The Log
Cannon
Firecracker
Knight Hog Rider Wall Breakers
Fireball
Hog Rider Knight Wall Breakers The Log
Hog Rider
Knight Firecracker Fireball The Log
Wall Breakers
Knight Firecracker Fireball The Log
Electro Dragon
Knight
The Log
Hog Rider Knight Fireball Wall Breakers

Defense Synergies 6 7

Knight
Cannon Firecracker Electro Dragon Fireball The Log
Cannon
Knight The Log Firecracker Fireball Electro Dragon
Firecracker
Knight The Log Cannon Electro Dragon
Fireball
The Log Knight Cannon
Hog Rider
Wall Breakers
Electro Dragon
Knight Cannon Firecracker The Log
The Log
Cannon Firecracker Fireball Knight Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Electro Dragon The Log
Knight Cannon Firecracker Electro Dragon The Log
Cannon Knight Electro Dragon
Cannon Knight Firecracker Electro Dragon
Firecracker Fireball The Log
Fireball The Log Cannon Firecracker Electro Dragon
Cannon Firecracker Fireball Electro Dragon
Cannon Fireball Electro Dragon The Log
Cannon
Knight Cannon Firecracker
Knight Cannon Firecracker Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon
Cannon Knight Fireball Electro Dragon The Log
Fireball Cannon Firecracker Electro Dragon The Log
Knight Cannon
Cannon Fireball The Log
Knight Cannon Firecracker Fireball Electro Dragon
Cannon Fireball Knight Firecracker Electro Dragon The Log
The Log Knight Cannon Firecracker Fireball Electro Dragon
Cannon
Knight Cannon Firecracker Fireball Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Firecracker Electro Dragon The Log
Knight Electro Dragon The Log
Knight Fireball The Log
Knight Cannon
Firecracker Fireball Electro Dragon
Knight Fireball
Knight
Electro Dragon Knight Firecracker Fireball The Log
Cannon
Knight Electro Dragon
Fireball The Log
Knight Cannon Fireball
Cannon Firecracker Fireball Electro Dragon
Electro Dragon Knight Firecracker Fireball The Log
Cannon Firecracker Fireball Electro Dragon The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Dragon
Firecracker The Log
Fireball The Log Firecracker Electro Dragon
Fireball The Log Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Knight Fireball Electro Dragon The Log
Fireball Firecracker Electro Dragon
Knight Firecracker Fireball The Log
Firecracker Fireball Electro Dragon
Firecracker Fireball The Log
Firecracker Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball
Firecracker Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
Firecracker The Log Fireball Electro Dragon
Firecracker Fireball The Log Electro Dragon
Fireball Electro Dragon The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball
Fireball
Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon
Firecracker Fireball The Log
Fireball Electro Dragon
Fireball Firecracker Electro Dragon
The Log Fireball
Fireball Knight Firecracker Electro Dragon
The Log Firecracker Fireball Electro Dragon
Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball The Log
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball The Log
Fireball Firecracker Electro Dragon

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