My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Ice Spirit Knight Goblin Gang Firecracker Tesla
The Log
Ice Spirit Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Knight Goblin Gang Firecracker Hog Rider
Fireball
Goblin Gang Firecracker Tesla Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Goblin Gang Firecracker Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 9 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker
Arrows
Hog Rider Knight
Knight
Ice Spirit Goblin Gang Firecracker Hog Rider Arrows The Log
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Ice Spirit Goblin Gang
Tesla
Hog Rider
Ice Spirit Arrows Knight Goblin Gang Firecracker The Log
The Log
Hog Rider Knight

Defense Synergies 7 10

Ice Spirit
Goblin Gang Knight Firecracker Tesla The Log
Arrows
Knight Tesla
Knight
Goblin Gang Firecracker Tesla Ice Spirit Arrows The Log
Goblin Gang
Ice Spirit Knight Tesla Firecracker The Log
Firecracker
Knight The Log Ice Spirit Goblin Gang Tesla
Tesla
Knight Goblin Gang The Log Ice Spirit Arrows Firecracker
Hog Rider
The Log
Firecracker Tesla Ice Spirit Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Ice Spirit Knight Goblin Gang Firecracker Tesla The Log
Goblin Gang Tesla Knight
Tesla Knight Goblin Gang Firecracker
Arrows Firecracker The Log
Arrows Goblin Gang The Log Firecracker Tesla
Tesla Ice Spirit Arrows Goblin Gang Firecracker
Arrows Tesla The Log
Tesla Goblin Gang
Knight Goblin Gang Ice Spirit Firecracker Tesla
Goblin Gang Arrows Knight Firecracker Tesla The Log
Arrows Tesla Goblin Gang Firecracker
Tesla Ice Spirit Knight Goblin Gang The Log
Ice Spirit Arrows Goblin Gang Firecracker Tesla The Log
Knight Goblin Gang Tesla
Ice Spirit Goblin Gang Tesla The Log
Tesla Arrows Knight Goblin Gang Firecracker
Ice Spirit Arrows Tesla Knight Goblin Gang Firecracker The Log
Arrows The Log Ice Spirit Knight Firecracker Tesla
Tesla
Goblin Gang Arrows Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla
Arrows Knight Goblin Gang Firecracker Tesla The Log
Goblin Gang Ice Spirit Knight The Log
Goblin Gang Knight Tesla The Log
Knight Goblin Gang Tesla
Arrows Firecracker Ice Spirit Goblin Gang Tesla
Goblin Gang Knight Tesla
Knight Tesla
Ice Spirit Knight Firecracker The Log
Goblin Gang Tesla
Knight Tesla
Arrows The Log
Knight Goblin Gang Tesla
Firecracker Tesla
Goblin Gang Tesla Ice Spirit Knight Firecracker The Log
Arrows Firecracker Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Goblin Gang
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Ice Spirit Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit Goblin Gang
Arrows Firecracker
Arrows The Log
Knight Goblin Gang Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Ice Spirit Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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