My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Ram Rider Little Prince
Zap
Fire Spirit Firecracker Ram Rider Little Prince
Barbarian Barrel
Fire Spirit Knight Firecracker Valkyrie Little Prince
The Log
Fire Spirit Firecracker Ram Rider Little Prince
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Little Prince
Royal Delivery
Fire Spirit Knight Firecracker Valkyrie Ram Rider Little Prince
Fireball
Firecracker Ram Rider Little Prince
Poison
Firecracker Little Prince
Lightning
Knight Valkyrie Ram Rider Little Prince
Rocket
Valkyrie Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Knight Firecracker Little Prince Valkyrie Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Ram Rider
Arrows
Knight Ram Rider
Knight
Firecracker Fire Spirit Arrows Ram Rider Little Prince
Firecracker
Knight Valkyrie Ram Rider
Valkyrie
Fire Spirit Firecracker Ram Rider Little Prince
Rage
Ram Rider
Fire Spirit Arrows Knight Firecracker Valkyrie
Little Prince
Knight Valkyrie

Defense Synergies 4 6

Fire Spirit
Knight Firecracker Valkyrie
Arrows
Knight Valkyrie Little Prince
Knight
Fire Spirit Firecracker Little Prince Arrows
Firecracker
Knight Valkyrie Fire Spirit
Valkyrie
Firecracker Fire Spirit Arrows Little Prince
Rage
Ram Rider
Little Prince
Knight Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Ram Rider
Knight Firecracker Valkyrie Ram Rider
Ram Rider Fire Spirit Knight Valkyrie
Knight Firecracker Valkyrie Ram Rider
Arrows Firecracker Valkyrie
Arrows Fire Spirit Firecracker Valkyrie
Ram Rider Fire Spirit Arrows Firecracker Little Prince
Arrows Valkyrie Ram Rider
Knight Fire Spirit Firecracker Valkyrie Little Prince
Valkyrie Arrows Knight Firecracker Ram Rider
Arrows Firecracker Ram Rider
Fire Spirit Knight Valkyrie Ram Rider
Fire Spirit Valkyrie Arrows Firecracker
Knight Ram Rider
Ram Rider
Arrows Knight Firecracker Valkyrie
Fire Spirit Arrows Valkyrie Knight Firecracker Ram Rider Little Prince
Arrows Valkyrie Fire Spirit Knight Firecracker Ram Rider Little Prince
Ram Rider
Valkyrie Fire Spirit Arrows Knight Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Firecracker Valkyrie
Knight Valkyrie Ram Rider
Valkyrie Knight Ram Rider
Knight Valkyrie Ram Rider
Fire Spirit Arrows Firecracker Ram Rider
Knight Valkyrie Ram Rider
Knight Valkyrie
Knight Firecracker Valkyrie
Knight Valkyrie
Arrows Valkyrie
Knight Valkyrie Ram Rider
Firecracker Valkyrie
Knight Firecracker Valkyrie Little Prince
Arrows Valkyrie Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows
Arrows Knight Firecracker Valkyrie
Fire Spirit Arrows Firecracker Valkyrie
Arrows Firecracker Fire Spirit Ram Rider
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker Ram Rider
Arrows Firecracker Ram Rider
Fire Spirit
Firecracker Arrows Knight Valkyrie Ram Rider
Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker Valkyrie Little Prince
Arrows
Arrows
Arrows Firecracker Fire Spirit Valkyrie Little Prince
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Fire Spirit Arrows Firecracker Little Prince
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Fire Spirit
Fire Spirit Arrows Firecracker Ram Rider
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Little Prince
Firecracker

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