My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Dark Prince Witch Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Bomber Witch
Zap
Bomber Firecracker Dark Prince Witch
Barbarian Barrel
Bomber Knight Firecracker Dark Prince Witch Ice Wizard
The Log
Bomber Firecracker Mini P.E.K.K.A Dark Prince Witch
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Knight Firecracker Mini P.E.K.K.A Dark Prince Witch Ice Wizard
Fireball
Bomber Firecracker Witch Ice Wizard
Poison
Bomber Firecracker Witch Ice Wizard
Lightning
Knight Mini P.E.K.K.A Dark Prince Witch Ice Wizard Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Firecracker Ice Wizard Mini P.E.K.K.A Dark Prince Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Firecracker Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Dark Prince Monk
Knight
Firecracker Bomber Witch Ice Wizard
Firecracker
Knight Mini P.E.K.K.A Dark Prince Monk
Mini P.E.K.K.A
Bomber Firecracker Dark Prince Ice Wizard
Dark Prince
Bomber Firecracker Mini P.E.K.K.A Witch Ice Wizard
Witch
Knight Dark Prince
Ice Wizard
Knight Mini P.E.K.K.A Dark Prince
Monk
Bomber Firecracker

Defense Synergies 3 12

Bomber
Knight Mini P.E.K.K.A Dark Prince
Knight
Bomber Firecracker Ice Wizard Mini P.E.K.K.A Witch
Firecracker
Knight Mini P.E.K.K.A Dark Prince Ice Wizard
Mini P.E.K.K.A
Bomber Knight Firecracker Witch Ice Wizard
Dark Prince
Bomber Firecracker Witch Ice Wizard
Witch
Knight Mini P.E.K.K.A Dark Prince Ice Wizard
Ice Wizard
Knight Firecracker Mini P.E.K.K.A Dark Prince Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker
Mini P.E.K.K.A Knight Firecracker Dark Prince Witch Ice Wizard Monk
Mini P.E.K.K.A Witch Bomber Knight Dark Prince Ice Wizard
Mini P.E.K.K.A Witch Knight Firecracker Dark Prince Ice Wizard Monk
Bomber Firecracker Mini P.E.K.K.A Dark Prince Monk
Bomber Firecracker Dark Prince Ice Wizard
Firecracker Witch Ice Wizard
Monk
Mini P.E.K.K.A Witch Ice Wizard
Knight Bomber Firecracker Mini P.E.K.K.A Dark Prince Ice Wizard
Witch Ice Wizard Bomber Knight Firecracker Dark Prince
Firecracker Witch Ice Wizard
Mini P.E.K.K.A Bomber Knight Dark Prince Witch Ice Wizard
Bomber Firecracker Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Knight
Monk Mini P.E.K.K.A
Bomber Knight Firecracker Mini P.E.K.K.A Dark Prince Witch
Bomber Knight Firecracker Dark Prince Witch Ice Wizard
Witch Bomber Knight Firecracker Dark Prince Ice Wizard
Mini P.E.K.K.A
Bomber Dark Prince Knight Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Dark Prince Witch
Bomber Knight Firecracker Mini P.E.K.K.A Monk
Knight Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince Knight Monk
Knight Mini P.E.K.K.A Dark Prince Witch
Firecracker Witch Ice Wizard Monk
Mini P.E.K.K.A Dark Prince Knight Witch Ice Wizard
Mini P.E.K.K.A Knight Dark Prince
Knight Firecracker Mini P.E.K.K.A Dark Prince Witch Monk
Witch
Knight Mini P.E.K.K.A Dark Prince Witch
Monk Dark Prince
Mini P.E.K.K.A Dark Prince Knight Witch
Bomber Firecracker Witch
Witch Bomber Knight Firecracker Mini P.E.K.K.A Dark Prince Monk
Bomber Firecracker Mini P.E.K.K.A Dark Prince Witch Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Monk
Firecracker Monk Ice Wizard
Knight Firecracker Dark Prince
Bomber Firecracker Dark Prince
Firecracker Witch Ice Wizard Monk
Bomber Firecracker Witch
Firecracker Ice Wizard
Monk Firecracker
Mini P.E.K.K.A
Firecracker Monk Knight Dark Prince
Monk Firecracker
Knight Firecracker
Firecracker Monk
Firecracker
Bomber Firecracker Witch
Firecracker
Monk
Bomber Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A Dark Prince Monk
Bomber Firecracker Witch Monk
Monk
Monk
Monk
Firecracker Bomber Dark Prince Witch Ice Wizard
Witch
Firecracker Witch Ice Wizard Monk
Witch Monk
Firecracker
Firecracker Witch Ice Wizard
Firecracker Witch
Mini P.E.K.K.A
Bomber
Firecracker Monk
Firecracker Monk
Dark Prince Witch
Firecracker Witch Ice Wizard Monk
Knight Firecracker Mini P.E.K.K.A Dark Prince
Bomber Firecracker
Monk
Firecracker Dark Prince
Firecracker Witch
Firecracker Witch
Firecracker Dark Prince Witch Monk
Firecracker Monk

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