My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Magic Archer Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Royal Hogs Baby Dragon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Baby Dragon Lumberjack
Zap
Firecracker Royal Hogs
Barbarian Barrel
Knight Firecracker Royal Hogs Magic Archer Lumberjack
The Log
Firecracker Royal Hogs Lumberjack
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Knight Firecracker Battle Healer Royal Hogs Baby Dragon Magic Archer Lumberjack
Fireball
Firecracker Battle Healer Royal Hogs Baby Dragon Magic Archer Lumberjack
Poison
Firecracker Battle Healer Royal Hogs Magic Archer
Lightning
Knight Battle Healer Baby Dragon Magic Archer Lumberjack
Rocket
Battle Healer Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Battle Healer Baby Dragon Magic Archer Lumberjack Golden Knight Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Battle Healer Baby Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Royal Hogs Magic Archer Lumberjack
Firecracker
Knight Battle Healer Royal Hogs Baby Dragon Lumberjack
Battle Healer
Baby Dragon Firecracker Royal Hogs Magic Archer Lumberjack
Royal Hogs
Knight Firecracker Battle Healer Magic Archer Lumberjack
Baby Dragon
Knight Battle Healer Firecracker Lumberjack
Magic Archer
Knight Battle Healer Royal Hogs Lumberjack Golden Knight
Lumberjack
Knight Firecracker Battle Healer Royal Hogs Baby Dragon Magic Archer
Golden Knight
Magic Archer

Defense Synergies 3 10

Knight
Firecracker Magic Archer Baby Dragon Lumberjack
Firecracker
Knight Battle Healer Baby Dragon Lumberjack Golden Knight
Battle Healer
Baby Dragon Firecracker Magic Archer Lumberjack
Royal Hogs
Baby Dragon
Battle Healer Knight Firecracker Lumberjack
Magic Archer
Knight Battle Healer Lumberjack
Lumberjack
Knight Firecracker Battle Healer Baby Dragon Magic Archer
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon Magic Archer Golden Knight
Lumberjack Knight Firecracker Battle Healer
Lumberjack Knight
Lumberjack Knight Firecracker
Firecracker Battle Healer Lumberjack
Firecracker Baby Dragon Magic Archer Lumberjack
Firecracker Baby Dragon Magic Archer
Battle Healer Baby Dragon Magic Archer Golden Knight
Lumberjack
Knight Firecracker Battle Healer Lumberjack
Knight Firecracker Baby Dragon Magic Archer Lumberjack
Firecracker Baby Dragon Magic Archer
Lumberjack Knight Battle Healer
Firecracker Baby Dragon Magic Archer Lumberjack Golden Knight
Knight Lumberjack
Lumberjack
Knight Firecracker Lumberjack
Knight Firecracker Battle Healer Baby Dragon Magic Archer Lumberjack Golden Knight
Baby Dragon Knight Firecracker Battle Healer Magic Archer Lumberjack
Lumberjack
Knight Firecracker Battle Healer Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Battle Healer
Knight Firecracker Battle Healer Baby Dragon Magic Archer Lumberjack
Lumberjack Knight Battle Healer Golden Knight
Lumberjack Knight Battle Healer
Knight Battle Healer Lumberjack
Firecracker Baby Dragon Magic Archer
Knight Battle Healer Lumberjack
Knight Battle Healer Lumberjack
Knight Firecracker Baby Dragon Magic Archer
Knight Lumberjack Golden Knight
Knight Lumberjack Golden Knight
Firecracker Baby Dragon Magic Archer
Knight Firecracker Battle Healer Baby Dragon Magic Archer Lumberjack Golden Knight
Firecracker Battle Healer Baby Dragon Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon Magic Archer Golden Knight
Baby Dragon Magic Archer
Knight Firecracker
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Golden Knight
Lumberjack
Firecracker Knight Magic Archer Golden Knight
Firecracker Baby Dragon Magic Archer
Knight Firecracker Baby Dragon Magic Archer Golden Knight
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer Golden Knight
Magic Archer Firecracker Baby Dragon
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer Golden Knight
Baby Dragon Magic Archer
Baby Dragon
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer Golden Knight
Baby Dragon Magic Archer Golden Knight
Firecracker Baby Dragon Magic Archer Golden Knight
Firecracker Baby Dragon Magic Archer
Firecracker
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Baby Dragon Magic Archer
Knight Firecracker Baby Dragon Magic Archer Lumberjack
Firecracker Baby Dragon Magic Archer
Firecracker
Firecracker Baby Dragon Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Baby Dragon Magic Archer Golden Knight
Firecracker

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