My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Elixir Golem Musketeer Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem
Giant Snowball
Skeleton Barrel Musketeer Electro Dragon
Zap
Skeleton Barrel Firecracker
Barbarian Barrel
Knight Skeleton Barrel Firecracker Elixir Golem Musketeer
The Log
Skeleton Barrel Firecracker Elixir Golem Musketeer
Earthquake
Firecracker Elixir Golem
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Knight Skeleton Barrel Firecracker Elixir Golem Musketeer Electro Dragon
Fireball
Skeleton Barrel Firecracker Elixir Golem Musketeer Electro Dragon
Poison
Skeleton Barrel Firecracker Elixir Golem Musketeer Electro Dragon
Lightning
Knight Musketeer Electro Dragon Monk
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Firecracker Elixir Golem Fireball Musketeer Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Barrel Firecracker Elixir Golem

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Firecracker Musketeer Fireball Electro Dragon
Skeleton Barrel
Knight Firecracker Fireball Elixir Golem Musketeer
Firecracker
Knight Skeleton Barrel Elixir Golem Monk
Elixir Golem
Firecracker Skeleton Barrel Fireball Musketeer Electro Dragon Monk
Fireball
Skeleton Barrel Knight Elixir Golem
Musketeer
Knight Skeleton Barrel Elixir Golem Electro Dragon
Electro Dragon
Knight Elixir Golem Musketeer
Monk
Firecracker Elixir Golem

Defense Synergies 3 6

Knight
Firecracker Musketeer Electro Dragon Fireball
Skeleton Barrel
Fireball Musketeer
Firecracker
Knight Musketeer Electro Dragon
Elixir Golem
Fireball
Knight Skeleton Barrel Musketeer
Musketeer
Knight Skeleton Barrel Firecracker Fireball
Electro Dragon
Knight Firecracker
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Fireball Musketeer Electro Dragon
Knight Firecracker Musketeer Electro Dragon Monk
Knight Musketeer Electro Dragon
Knight Firecracker Musketeer Electro Dragon Monk
Firecracker Fireball Monk
Fireball Firecracker Musketeer Electro Dragon
Musketeer Firecracker Fireball Electro Dragon
Skeleton Barrel Fireball Musketeer Electro Dragon Monk
Musketeer
Knight Firecracker Musketeer
Knight Firecracker Fireball Musketeer Electro Dragon
Musketeer Firecracker Fireball Electro Dragon
Knight Fireball Musketeer Electro Dragon
Fireball Firecracker Electro Dragon
Knight
Monk Fireball
Knight Firecracker Fireball Musketeer Electro Dragon
Fireball Knight Firecracker Musketeer Electro Dragon
Knight Firecracker Fireball Musketeer Electro Dragon
Musketeer
Knight Firecracker Fireball Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Skeleton Barrel Firecracker Musketeer Electro Dragon Monk
Knight Musketeer Electro Dragon
Knight Fireball Musketeer Monk
Knight Musketeer
Firecracker Fireball Skeleton Barrel Musketeer Electro Dragon Monk
Knight Fireball Musketeer
Knight
Electro Dragon Knight Firecracker Fireball Monk
Musketeer
Knight Musketeer Electro Dragon
Monk Fireball
Knight Fireball
Firecracker Fireball Musketeer Electro Dragon
Electro Dragon Knight Firecracker Fireball Musketeer Monk
Firecracker Fireball Musketeer Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Firecracker Musketeer Electro Dragon Monk
Firecracker Fireball Monk Skeleton Barrel Musketeer Electro Dragon
Skeleton Barrel Fireball Electro Dragon
Knight Skeleton Barrel Firecracker Fireball Musketeer
Fireball Firecracker
Firecracker Fireball Skeleton Barrel Musketeer Electro Dragon Monk
Firecracker Musketeer
Fireball Skeleton Barrel Firecracker Electro Dragon
Fireball Monk Skeleton Barrel Firecracker Electro Dragon
Fireball Musketeer Electro Dragon
Firecracker Monk Knight Skeleton Barrel Fireball Musketeer Electro Dragon
Fireball Monk Firecracker Musketeer Electro Dragon
Knight Skeleton Barrel Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball Musketeer Electro Dragon Monk
Skeleton Barrel Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball Musketeer Electro Dragon
Skeleton Barrel Firecracker Fireball Musketeer Electro Dragon
Monk Fireball
Skeleton Barrel Firecracker Fireball Musketeer Electro Dragon Monk
Skeleton Barrel Firecracker Fireball Electro Dragon Monk
Fireball Musketeer Monk
Fireball
Musketeer Monk
Skeleton Barrel Fireball Musketeer Electro Dragon Monk
Firecracker Fireball Electro Dragon
Firecracker Fireball Skeleton Barrel Musketeer Electro Dragon Monk
Fireball Skeleton Barrel Musketeer Electro Dragon Monk
Fireball Skeleton Barrel Firecracker Musketeer
Firecracker Fireball Musketeer Electro Dragon
Electro Dragon Skeleton Barrel Firecracker Fireball Musketeer
Fireball
Fireball Musketeer Electro Dragon
Firecracker Fireball Electro Dragon Monk
Firecracker Fireball Monk
Skeleton Barrel Fireball Musketeer Electro Dragon
Fireball Firecracker Musketeer Electro Dragon Monk
Fireball
Fireball Knight Firecracker Musketeer Electro Dragon
Skeleton Barrel Firecracker Fireball Musketeer Electro Dragon
Monk Fireball
Firecracker Musketeer Electro Dragon
Electro Dragon Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Electro Dragon
Electro Dragon Skeleton Barrel Firecracker Fireball Musketeer Monk
Fireball Firecracker Electro Dragon Monk

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