My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Firecracker Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Knight Firecracker Inferno Tower Goblin Barrel Guards
The Log
Firecracker Goblin Barrel Guards
Earthquake
Firecracker Inferno Tower Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Knight Firecracker Goblin Barrel Guards
Fireball
Firecracker Inferno Tower Goblin Barrel
Poison
Firecracker Inferno Tower Guards
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Goblin Barrel Guards Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel
Knight
Firecracker Goblin Barrel Arrows The Log
Firecracker
Knight Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Arrows Firecracker Guards
Guards
Goblin Barrel The Log
Electro Giant
The Log
Knight Guards

Defense Synergies 5 6

Arrows
Knight Inferno Tower
Knight
Firecracker Inferno Tower Arrows The Log
Firecracker
Knight The Log Inferno Tower Guards
Inferno Tower
Knight Guards The Log Arrows Firecracker
Goblin Barrel
Guards
Inferno Tower Firecracker The Log
Electro Giant
The Log
Firecracker Inferno Tower Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log
Inferno Tower Knight Firecracker The Log
Inferno Tower Knight
Inferno Tower Knight Firecracker Guards
Arrows Firecracker The Log
Arrows The Log Firecracker Guards
Inferno Tower Arrows Firecracker
Arrows Inferno Tower Electro Giant The Log
Inferno Tower
Knight Guards Firecracker Inferno Tower
Guards Arrows Knight Firecracker Electro Giant The Log
Arrows Inferno Tower Firecracker
Inferno Tower Knight Guards The Log
Arrows Firecracker Guards The Log
Inferno Tower Knight
Inferno Tower Electro Giant The Log
Arrows Knight Firecracker Inferno Tower
Arrows Knight Firecracker Guards The Log
Arrows The Log Knight Firecracker Guards
Inferno Tower
Arrows Knight Firecracker Guards Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Inferno Tower Electro Giant
Arrows Knight Firecracker The Log
Guards Knight Inferno Tower The Log
Guards Knight Inferno Tower The Log
Inferno Tower Knight Guards
Arrows Firecracker Electro Giant
Guards Knight Inferno Tower
Inferno Tower Knight
Knight Firecracker Inferno Tower The Log
Inferno Tower Guards
Knight Inferno Tower Guards
Arrows Guards Electro Giant The Log
Knight Inferno Tower Guards
Firecracker Electro Giant
Inferno Tower Guards Electro Giant Knight Firecracker The Log
Arrows Firecracker Inferno Tower Electro Giant The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker Guards The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Giant
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Guards
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker Electro Giant The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker Electro Giant The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Giant
Firecracker Guards Electro Giant
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Guards
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Firecracker Guards The Log
Firecracker
Firecracker Electro Giant The Log

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