My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Goblin Barrel
Giant Snowball
Archers Wall Breakers Goblin Barrel
Zap
Archers Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Archers Firecracker Valkyrie Wall Breakers Goblin Barrel Electro Wizard
The Log
Archers Firecracker Wall Breakers Goblin Barrel
Earthquake
Archers Firecracker Goblin Barrel
Arrows
Archers Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Archers Firecracker Valkyrie Wall Breakers Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Archers Firecracker Wall Breakers Goblin Barrel Electro Wizard
Poison
Archers Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Firecracker Goblin Barrel Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Wall Breakers P.E.K.K.A
Firecracker
Valkyrie Wall Breakers Goblin Barrel P.E.K.K.A
Valkyrie
Archers Goblin Barrel Firecracker Wall Breakers P.E.K.K.A Electro Wizard
Wall Breakers
Archers Firecracker Valkyrie The Log Electro Wizard
Goblin Barrel
Valkyrie Firecracker P.E.K.K.A
P.E.K.K.A
Electro Wizard Archers Firecracker Valkyrie Goblin Barrel The Log
The Log
Wall Breakers P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie Wall Breakers

Defense Synergies 4 11

Archers
Valkyrie Firecracker P.E.K.K.A The Log Electro Wizard
Firecracker
Valkyrie The Log Archers P.E.K.K.A Electro Wizard
Valkyrie
Archers Firecracker P.E.K.K.A The Log Electro Wizard
Wall Breakers
Goblin Barrel
P.E.K.K.A
The Log Archers Firecracker Valkyrie Electro Wizard
The Log
Firecracker P.E.K.K.A Archers Valkyrie Electro Wizard
Electro Wizard
Archers Firecracker Valkyrie P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
P.E.K.K.A Firecracker Valkyrie The Log Electro Wizard
P.E.K.K.A Archers Valkyrie Electro Wizard
P.E.K.K.A Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie P.E.K.K.A The Log
The Log Archers Firecracker Valkyrie Electro Wizard
Electro Wizard Archers Firecracker
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Archers Firecracker Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard Firecracker The Log
Archers Firecracker Electro Wizard
P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Firecracker Valkyrie P.E.K.K.A Electro Wizard
Archers Firecracker Valkyrie The Log Electro Wizard
Valkyrie The Log Archers Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Archers Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Firecracker Valkyrie The Log
P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie
Firecracker Archers Electro Wizard
P.E.K.K.A Archers Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Firecracker Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie
Archers Firecracker Valkyrie
Electro Wizard Archers Firecracker Valkyrie P.E.K.K.A The Log
Valkyrie Archers Firecracker P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker
Archers Firecracker The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Archers Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Archers Firecracker The Log Electro Wizard
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Archers Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Archers
Archers Firecracker Electro Wizard
The Log
Firecracker Valkyrie Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard

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