My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Zappies Wizard Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Zappies Wizard Electro Giant Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons Zappies
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Zappies Wizard Ice Wizard
The Log
Firecracker Zappies
Earthquake
Firecracker Zappies
Arrows
Firecracker Skeleton Dragons Zappies
Royal Delivery
Firecracker Skeleton Dragons Zappies Wizard Ice Wizard Mother Witch
Fireball
Firecracker Skeleton Dragons Zappies Wizard Ice Wizard Mother Witch
Poison
Firecracker Skeleton Dragons Zappies Wizard Ice Wizard Mother Witch
Lightning
Skeleton Dragons Wizard Ice Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Wizard Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Wizard Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Ice Wizard Skeleton Dragons Zappies Mother Witch Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Ice Wizard Skeleton Dragons

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Skeleton Dragons Zappies
Skeleton Dragons
Firecracker Zappies
Zappies
Firecracker Skeleton Dragons
Wizard
Electro Giant
Mother Witch
The Log
Ice Wizard
Mother Witch
Electro Giant

Defense Synergies 2 14

Firecracker
The Log Skeleton Dragons Zappies Ice Wizard
Skeleton Dragons
The Log Firecracker Zappies Ice Wizard
Zappies
Firecracker Skeleton Dragons Electro Giant The Log Mother Witch
Wizard
The Log Ice Wizard
Electro Giant
Zappies Ice Wizard
The Log
Firecracker Skeleton Dragons Zappies Wizard Ice Wizard Mother Witch
Ice Wizard
Firecracker Skeleton Dragons Wizard Electro Giant The Log Mother Witch
Mother Witch
Zappies The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Zappies Wizard The Log
Firecracker Skeleton Dragons Zappies The Log Ice Wizard
Skeleton Dragons Zappies Ice Wizard
Firecracker Skeleton Dragons Zappies Ice Wizard
Firecracker The Log
The Log Firecracker Skeleton Dragons Zappies Ice Wizard Mother Witch
Skeleton Dragons Firecracker Zappies Wizard Ice Wizard
Skeleton Dragons Electro Giant The Log
Zappies Ice Wizard
Firecracker Zappies Ice Wizard
Skeleton Dragons Ice Wizard Mother Witch Firecracker Zappies Wizard Electro Giant The Log
Skeleton Dragons Firecracker Zappies Wizard Ice Wizard
Skeleton Dragons Zappies Wizard The Log Ice Wizard
Wizard Firecracker Skeleton Dragons Zappies The Log
Zappies
Zappies Electro Giant The Log
Wizard Firecracker Skeleton Dragons Zappies
Firecracker Skeleton Dragons Zappies Wizard The Log Ice Wizard
Wizard The Log Firecracker Skeleton Dragons Zappies Ice Wizard Mother Witch
Zappies
Skeleton Dragons Wizard Firecracker Zappies Electro Giant The Log Mother Witch
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Electro Giant
Firecracker Skeleton Dragons Wizard The Log
Zappies The Log
Zappies The Log
Zappies
Firecracker Skeleton Dragons Wizard Electro Giant Mother Witch Zappies Ice Wizard
Zappies Ice Wizard
Zappies
Firecracker Skeleton Dragons Zappies The Log
Skeleton Dragons Zappies
Zappies
Electro Giant The Log
Zappies Wizard
Wizard Firecracker Skeleton Dragons Zappies Electro Giant
Zappies Electro Giant Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons Zappies Wizard Electro Giant The Log Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log Ice Wizard
Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log
Wizard Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons Wizard Electro Giant Mother Witch Ice Wizard
Firecracker Skeleton Dragons Wizard The Log
The Log Firecracker Skeleton Dragons Wizard Ice Wizard
The Log Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard The Log
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons Wizard The Log
Firecracker Skeleton Dragons Wizard The Log
Skeleton Dragons
Firecracker Skeleton Dragons Wizard The Log
Firecracker Skeleton Dragons Wizard Electro Giant The Log Mother Witch
Skeleton Dragons The Log
Skeleton Dragons Wizard
The Log
Skeleton Dragons The Log
Firecracker Electro Giant The Log Mother Witch Skeleton Dragons Wizard Ice Wizard
Firecracker The Log Skeleton Dragons Wizard Ice Wizard
Skeleton Dragons Wizard The Log
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons Wizard Electro Giant Ice Wizard Mother Witch
Firecracker Skeleton Dragons Zappies Wizard Electro Giant
Skeleton Dragons Wizard The Log
Firecracker Skeleton Dragons Zappies
Firecracker Wizard The Log
Zappies
Firecracker Skeleton Dragons Zappies Wizard Ice Wizard
The Log
Firecracker Skeleton Dragons Wizard
The Log Firecracker Skeleton Dragons Wizard
Electro Giant
Firecracker Skeleton Dragons
Electro Giant Firecracker Skeleton Dragons Zappies The Log
Firecracker Skeleton Dragons Zappies
Firecracker Electro Giant The Log
Firecracker Skeleton Dragons Wizard

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