My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Tombstone
Zap
Bats Firecracker Tombstone
Barbarian Barrel
Firecracker Elite Barbarians Tombstone Royal Ghost
The Log
Firecracker Elite Barbarians Tombstone
Earthquake
Firecracker Tombstone
Arrows
Bats Firecracker Tombstone
Royal Delivery
Bats Firecracker Elite Barbarians P.E.K.K.A Royal Ghost
Fireball
Firecracker Elite Barbarians Tombstone
Poison
Bats Firecracker Tombstone
Lightning
Elite Barbarians Tombstone
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Tombstone Royal Ghost Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Elite Barbarians P.E.K.K.A
Zap
Firecracker Elite Barbarians P.E.K.K.A Bats The Log Royal Ghost
Firecracker
Zap Bats Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Bats Firecracker The Log Royal Ghost
Tombstone
P.E.K.K.A
Zap Bats Firecracker The Log
The Log
Zap Elite Barbarians P.E.K.K.A
Royal Ghost
Zap Elite Barbarians

Defense Synergies 2 14

Bats
Zap Firecracker P.E.K.K.A The Log
Zap
Bats Firecracker Elite Barbarians Tombstone P.E.K.K.A The Log Royal Ghost
Firecracker
The Log Bats Zap Tombstone P.E.K.K.A
Elite Barbarians
Zap The Log
Tombstone
Zap Firecracker
P.E.K.K.A
The Log Bats Zap Firecracker
The Log
Firecracker P.E.K.K.A Bats Zap Elite Barbarians Royal Ghost
Royal Ghost
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone The Log
Elite Barbarians P.E.K.K.A Bats Zap Firecracker Tombstone The Log
P.E.K.K.A Bats Elite Barbarians Tombstone
Elite Barbarians P.E.K.K.A Bats Firecracker Tombstone
Firecracker Elite Barbarians Tombstone P.E.K.K.A The Log
The Log Bats Zap Firecracker Royal Ghost
Bats Zap Firecracker Tombstone
Zap P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Tombstone
Elite Barbarians Firecracker Royal Ghost
Bats Zap Firecracker Tombstone The Log Royal Ghost
Bats Zap Firecracker
Tombstone P.E.K.K.A Bats Zap Elite Barbarians The Log
Bats Zap Firecracker Tombstone P.E.K.K.A The Log Royal Ghost
Elite Barbarians P.E.K.K.A Tombstone
Zap Elite Barbarians P.E.K.K.A The Log
Bats Firecracker Elite Barbarians Tombstone P.E.K.K.A
Tombstone Bats Zap Firecracker Elite Barbarians The Log Royal Ghost
Zap The Log Bats Firecracker Tombstone Royal Ghost
P.E.K.K.A Elite Barbarians
Royal Ghost Bats Firecracker Elite Barbarians P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Tombstone P.E.K.K.A Royal Ghost
Zap Firecracker Elite Barbarians The Log Royal Ghost
Tombstone P.E.K.K.A Bats Zap Elite Barbarians The Log
P.E.K.K.A Bats Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Tombstone
Firecracker Bats Zap
P.E.K.K.A Bats Elite Barbarians Tombstone
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Bats Firecracker Elite Barbarians Tombstone The Log
P.E.K.K.A Tombstone
P.E.K.K.A Bats Elite Barbarians Tombstone
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Tombstone
Firecracker
Elite Barbarians Tombstone Bats Zap Firecracker P.E.K.K.A The Log
Bats Zap Firecracker Elite Barbarians P.E.K.K.A The Log Royal Ghost
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker Zap The Log Royal Ghost
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats Elite Barbarians
Firecracker Zap The Log
Zap Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log
Firecracker The Log
Bats
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Royal Ghost
Zap The Log
Zap Firecracker The Log
Elite Barbarians Bats Zap Firecracker
Zap Bats Firecracker
Elite Barbarians
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Bats Tombstone
Zap Firecracker
The Log
Firecracker
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians P.E.K.K.A
Zap Bats Firecracker Elite Barbarians The Log
Firecracker Bats Zap
Zap Firecracker The Log Royal Ghost
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: