My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Clone Balloon
Giant Snowball
Minions Cannon Skeleton Army Clone Balloon Lumberjack
Zap
Minions Cannon Firecracker Skeleton Army Clone Balloon
Barbarian Barrel
Cannon Firecracker Skeleton Army Clone Lumberjack
The Log
Cannon Firecracker Skeleton Army Clone Lumberjack
Earthquake
Cannon Firecracker Skeleton Army Clone
Arrows
Minions Firecracker Skeleton Army Clone
Royal Delivery
Minions Firecracker Skeleton Army Clone Balloon Lumberjack
Fireball
Minions Cannon Firecracker Skeleton Army Clone Balloon Lumberjack
Poison
Minions Cannon Firecracker Skeleton Army Clone Balloon
Lightning
Cannon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Firecracker Skeleton Army Clone Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Minions Lumberjack
Minions
Zap Firecracker Clone Balloon Lumberjack
Cannon
Firecracker
Zap Minions Balloon Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Balloon Minions Lumberjack
Balloon
Zap Clone Lumberjack Minions Firecracker
Lumberjack
Balloon Zap Minions Firecracker Clone

Defense Synergies 1 13

Zap
Cannon Minions Firecracker Skeleton Army Lumberjack
Minions
Zap Cannon Firecracker Lumberjack
Cannon
Zap Minions Firecracker Skeleton Army Lumberjack
Firecracker
Zap Minions Cannon Skeleton Army Lumberjack
Skeleton Army
Zap Cannon Firecracker Lumberjack
Clone
Balloon
Lumberjack
Zap Minions Cannon Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Firecracker
Skeleton Army Lumberjack Zap Minions Cannon Firecracker
Cannon Skeleton Army Lumberjack Minions
Cannon Skeleton Army Lumberjack Minions Firecracker
Firecracker Skeleton Army Lumberjack
Skeleton Army Zap Minions Cannon Firecracker Lumberjack
Minions Zap Cannon Firecracker
Zap Cannon
Cannon Minions Skeleton Army Lumberjack
Skeleton Army Cannon Firecracker Lumberjack
Minions Skeleton Army Zap Cannon Firecracker Lumberjack
Minions Zap Firecracker
Cannon Skeleton Army Lumberjack Zap Minions
Skeleton Army Zap Minions Cannon Firecracker Lumberjack
Skeleton Army Cannon Lumberjack
Skeleton Army Zap Cannon Lumberjack
Minions Cannon Firecracker Skeleton Army Lumberjack
Cannon Zap Minions Firecracker Skeleton Army Lumberjack
Zap Minions Cannon Firecracker Lumberjack
Cannon Lumberjack
Skeleton Army Minions Cannon Firecracker Lumberjack
Cannon Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Firecracker Lumberjack
Skeleton Army Lumberjack Zap Minions
Skeleton Army Lumberjack Zap
Cannon Skeleton Army Lumberjack
Firecracker Zap Minions
Skeleton Army Minions Lumberjack
Skeleton Army Lumberjack
Zap Minions Firecracker Skeleton Army
Cannon Skeleton Army
Minions Lumberjack
Skeleton Army Zap
Skeleton Army Cannon Lumberjack
Cannon Firecracker Skeleton Army
Skeleton Army Zap Minions Firecracker Lumberjack
Minions Zap Cannon Firecracker
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Minions Lumberjack
Firecracker Zap
Zap Firecracker
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Minions
Zap Firecracker
Zap Firecracker
Minions
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Minions Firecracker
Zap
Zap Firecracker
Firecracker
Zap Minions Skeleton Army
Zap Firecracker
Firecracker Lumberjack
Zap Firecracker
Zap
Firecracker
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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