My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Flying Machine Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Flying Machine Hog Rider
Fireball
Firecracker Tesla Flying Machine Hog Rider
Poison
Firecracker Flying Machine
Lightning
Tesla Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Flying Machine Hog Rider Poison Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Flying Machine Mega Knight Monk
Tesla
Flying Machine
Firecracker Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Flying Machine Poison Mega Knight
Poison
Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Flying Machine Hog Rider Poison
Monk
Firecracker

Defense Synergies 1 8

Arrows
Mega Knight Tesla Monk
Firecracker
Tesla Flying Machine Mega Knight
Tesla
Arrows Firecracker Poison
Flying Machine
Firecracker Mega Knight
Hog Rider
Poison
Tesla Mega Knight
Mega Knight
Arrows Firecracker Flying Machine Poison
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Flying Machine
Firecracker Tesla Flying Machine Mega Knight Monk
Tesla Mega Knight
Tesla Firecracker Mega Knight Monk
Arrows Firecracker Poison Mega Knight Monk
Arrows Firecracker Tesla Flying Machine Mega Knight
Tesla Arrows Firecracker Flying Machine Poison
Arrows Tesla Flying Machine Poison Mega Knight Monk
Tesla
Firecracker Tesla Mega Knight
Poison Arrows Firecracker Tesla Flying Machine Mega Knight
Arrows Tesla Firecracker Flying Machine Poison
Tesla Mega Knight Flying Machine
Mega Knight Arrows Firecracker Tesla Poison
Tesla Mega Knight
Monk Tesla Mega Knight
Tesla Mega Knight Arrows Firecracker Poison
Arrows Tesla Mega Knight Firecracker Flying Machine
Arrows Poison Firecracker Tesla Flying Machine Mega Knight
Tesla
Mega Knight Arrows Firecracker Tesla Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Poison Arrows Firecracker Tesla Flying Machine Mega Knight Monk
Mega Knight
Mega Knight Tesla Monk
Tesla Mega Knight
Arrows Firecracker Poison Tesla Flying Machine Monk
Tesla Flying Machine
Mega Knight Tesla
Mega Knight Firecracker Flying Machine Poison Monk
Tesla
Mega Knight Tesla Flying Machine
Mega Knight Monk Arrows Poison
Mega Knight Tesla
Firecracker Tesla Flying Machine Mega Knight
Tesla Firecracker Flying Machine Poison Monk
Arrows Poison Mega Knight Firecracker Tesla Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Flying Machine Monk
Arrows Firecracker Poison Monk Flying Machine
Arrows Flying Machine Poison
Arrows Firecracker Flying Machine Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison Flying Machine Monk
Arrows Firecracker Flying Machine Poison
Arrows Poison Firecracker Flying Machine
Arrows Poison Monk Firecracker Flying Machine
Poison
Firecracker Poison Monk Arrows Flying Machine
Poison Monk Arrows Firecracker Flying Machine
Flying Machine Poison Firecracker
Arrows Firecracker Flying Machine Poison Monk
Arrows Firecracker Flying Machine Poison
Arrows Firecracker Flying Machine Poison
Arrows Firecracker Flying Machine Poison Mega Knight
Monk Arrows Poison
Arrows Firecracker Flying Machine Poison Mega Knight Monk
Arrows Firecracker Flying Machine Poison Mega Knight Monk
Poison Mega Knight Monk
Arrows Poison
Monk
Arrows Flying Machine Poison Monk
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison Flying Machine Monk
Arrows Flying Machine Poison Mega Knight Monk
Poison Arrows Firecracker
Poison Arrows Firecracker Flying Machine
Firecracker Flying Machine Poison
Poison Arrows Mega Knight
Arrows Firecracker Poison Monk
Mega Knight
Arrows Firecracker Poison Monk
Flying Machine
Poison Arrows Firecracker Flying Machine Monk
Arrows
Poison Firecracker Flying Machine Mega Knight
Arrows Firecracker Flying Machine Poison
Monk Arrows Poison
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine Poison
Firecracker Flying Machine Poison
Poison Firecracker Flying Machine Mega Knight Monk
Firecracker Mega Knight Monk

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