My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Bandit Electro Wizard Magic Archer
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Bandit Electro Wizard Magic Archer
Fireball
Firecracker Hog Rider Bandit Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Fireball Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Bandit Fireball

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Electro Wizard Bandit Magic Archer Mega Knight
Firecracker
Zap Hog Rider Bandit Mega Knight
Fireball
Zap Hog Rider Electro Wizard Magic Archer Mega Knight
Hog Rider
Zap Firecracker Fireball Bandit Electro Wizard Magic Archer Mega Knight
Bandit
Zap Firecracker Hog Rider Electro Wizard Magic Archer Mega Knight
Electro Wizard
Zap Fireball Hog Rider Bandit Magic Archer Mega Knight
Magic Archer
Zap Fireball Hog Rider Bandit Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Fireball Hog Rider Bandit Electro Wizard Magic Archer

Defense Synergies 3 15

Zap
Fireball Electro Wizard Mega Knight Firecracker Bandit Magic Archer
Firecracker
Zap Bandit Electro Wizard Mega Knight
Fireball
Zap Bandit Electro Wizard Mega Knight
Hog Rider
Bandit
Zap Firecracker Fireball Electro Wizard Magic Archer Mega Knight
Electro Wizard
Zap Firecracker Fireball Bandit Magic Archer Mega Knight
Magic Archer
Zap Bandit Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Fireball Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Electro Wizard Magic Archer
Zap Firecracker Bandit Electro Wizard Mega Knight
Mega Knight Bandit Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Zap Firecracker Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Firecracker Fireball Magic Archer
Zap Fireball Bandit Electro Wizard Magic Archer Mega Knight
Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Fireball Bandit Magic Archer Mega Knight
Zap Firecracker Fireball Electro Wizard Magic Archer
Mega Knight Zap Fireball Bandit Electro Wizard
Fireball Mega Knight Zap Firecracker Electro Wizard Magic Archer
Bandit Electro Wizard Mega Knight
Zap Fireball Bandit Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Electro Wizard
Fireball Mega Knight Zap Firecracker Bandit Electro Wizard Magic Archer
Zap Firecracker Fireball Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Firecracker Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Firecracker Magic Archer Mega Knight
Bandit Mega Knight Zap Electro Wizard
Mega Knight Zap Fireball Bandit Electro Wizard
Bandit Mega Knight
Firecracker Fireball Zap Electro Wizard Magic Archer
Fireball Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Firecracker Fireball Bandit Magic Archer
Mega Knight
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball Bandit
Firecracker Fireball Magic Archer Mega Knight
Electro Wizard Zap Firecracker Fireball Magic Archer
Mega Knight Zap Firecracker Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Bandit
Firecracker Fireball Zap Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Firecracker Fireball
Fireball Zap Firecracker Magic Archer Mega Knight
Firecracker Fireball Zap Magic Archer
Firecracker Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball Zap Firecracker Bandit
Fireball Electro Wizard
Firecracker Zap Fireball Bandit Electro Wizard Magic Archer
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Bandit Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Bandit Magic Archer
Magic Archer Firecracker Fireball Bandit Mega Knight
Fireball
Zap Firecracker Fireball Bandit Electro Wizard Magic Archer Mega Knight
Zap Firecracker Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Zap Bandit Electro Wizard Magic Archer
Fireball Zap Bandit Magic Archer Mega Knight
Fireball Zap Firecracker Bandit Magic Archer
Zap Firecracker Fireball Electro Wizard Magic Archer
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Fireball Bandit Magic Archer Mega Knight
Zap Firecracker Fireball Electro Wizard Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Zap Electro Wizard Fireball Bandit Magic Archer
Fireball Zap Firecracker Electro Wizard Magic Archer
Fireball
Fireball Firecracker Electro Wizard Magic Archer Mega Knight
Zap Firecracker Fireball Magic Archer
Zap Fireball
Firecracker Mega Knight
Zap Firecracker Fireball Electro Wizard Magic Archer
Firecracker Zap Fireball Electro Wizard Magic Archer
Zap Firecracker Fireball Bandit Electro Wizard Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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