My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Lumberjack
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Clone Electro Wizard Lumberjack
The Log
Firecracker Clone Lumberjack
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Clone Electro Wizard Lumberjack
Fireball
Firecracker Clone Electro Wizard Lumberjack
Poison
Firecracker Clone Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel The Log Firecracker Clone Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Barbarian Barrel The Log Firecracker

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Barbarian Barrel Lumberjack Mega Knight
Mirror
The Log Firecracker Barbarian Barrel Lumberjack
Barbarian Barrel
Firecracker Mirror Lumberjack Mega Knight
Clone
Electro Wizard Lumberjack
The Log
Mirror Lumberjack Mega Knight
Electro Wizard
Clone Lumberjack Mega Knight
Lumberjack
Firecracker Mirror Barbarian Barrel Clone The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Barbarian Barrel The Log Electro Wizard Lumberjack

Defense Synergies 2 17

Firecracker
The Log Mirror Barbarian Barrel Electro Wizard Lumberjack Mega Knight
Mirror
Barbarian Barrel Firecracker The Log Electro Wizard Lumberjack Mega Knight
Barbarian Barrel
Mirror Firecracker Electro Wizard Lumberjack Mega Knight
Clone
The Log
Firecracker Mirror Electro Wizard Lumberjack Mega Knight
Electro Wizard
Firecracker Mirror Barbarian Barrel The Log Lumberjack Mega Knight
Lumberjack
Firecracker Mirror Barbarian Barrel The Log Electro Wizard
Mega Knight
Firecracker Mirror Barbarian Barrel The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel The Log Electro Wizard
Lumberjack Firecracker The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Electro Wizard
Lumberjack Firecracker Electro Wizard Mega Knight
Firecracker Barbarian Barrel The Log Lumberjack Mega Knight
Barbarian Barrel The Log Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker
Barbarian Barrel The Log Electro Wizard Mega Knight
Lumberjack
Firecracker Barbarian Barrel Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Barbarian Barrel The Log Lumberjack Mega Knight
Firecracker Electro Wizard
Lumberjack Mega Knight The Log Electro Wizard
Mega Knight Firecracker Barbarian Barrel The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Electro Wizard Lumberjack
Mega Knight Firecracker Barbarian Barrel The Log Electro Wizard Lumberjack
Barbarian Barrel The Log Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Firecracker Barbarian Barrel The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Barbarian Barrel Electro Wizard
Electro Wizard Firecracker Barbarian Barrel The Log Lumberjack Mega Knight
Lumberjack Mega Knight The Log Electro Wizard
Lumberjack Mega Knight Barbarian Barrel The Log Electro Wizard
Lumberjack Mega Knight
Firecracker Electro Wizard
Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Firecracker Barbarian Barrel The Log
Mega Knight Lumberjack
Mega Knight The Log Electro Wizard
Mega Knight Lumberjack
Firecracker Mega Knight
Electro Wizard Firecracker Barbarian Barrel The Log Lumberjack
Mega Knight Firecracker Barbarian Barrel The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log Electro Wizard
Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker Barbarian Barrel
The Log Firecracker
Electro Wizard Lumberjack
Firecracker Barbarian Barrel The Log Electro Wizard
Firecracker
Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Firecracker Barbarian Barrel The Log Electro Wizard Mega Knight
Firecracker Barbarian Barrel The Log Mega Knight
The Log Mega Knight
The Log
Barbarian Barrel The Log
Firecracker The Log Barbarian Barrel Mega Knight
Firecracker The Log Barbarian Barrel Electro Wizard
The Log Mega Knight
Firecracker Barbarian Barrel The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Barbarian Barrel
Firecracker Electro Wizard
The Log Barbarian Barrel
Firecracker Electro Wizard Lumberjack Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Barbarian Barrel The Log Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: