My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Witch Giant Skeleton
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Witch Giant Skeleton
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Witch Giant Skeleton
Fireball
Goblin Gang Firecracker Hog Rider Witch
Poison
Goblin Gang Firecracker Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Fireball Mini P.E.K.K.A Hog Rider Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A Giant Skeleton
Firecracker
Hog Rider Goblin Gang Mini P.E.K.K.A Giant Skeleton Mega Knight
Fireball
Hog Rider Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Hog Rider Giant Skeleton Mega Knight
Hog Rider
Goblin Gang Firecracker Fireball Mini P.E.K.K.A Witch Giant Skeleton Mega Knight
Witch
Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Witch
Mega Knight
Firecracker Fireball Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 0 11

Goblin Gang
Firecracker Mini P.E.K.K.A Giant Skeleton
Firecracker
Goblin Gang Mini P.E.K.K.A Giant Skeleton Mega Knight
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Fireball Witch
Hog Rider
Witch
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton
Goblin Gang Firecracker Witch
Mega Knight
Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Mini P.E.K.K.A Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight Giant Skeleton
Mini P.E.K.K.A Witch Goblin Gang Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A Giant Skeleton Mega Knight
Goblin Gang Fireball Firecracker Mega Knight
Goblin Gang Firecracker Fireball Witch
Fireball Giant Skeleton Mega Knight
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Goblin Gang Witch Firecracker Fireball Giant Skeleton Mega Knight
Goblin Gang Firecracker Fireball Witch
Mini P.E.K.K.A Mega Knight Goblin Gang Fireball Witch Giant Skeleton
Fireball Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Goblin Gang Firecracker Fireball Mini P.E.K.K.A Witch
Fireball Mega Knight Goblin Gang Firecracker Witch
Witch Firecracker Fireball Giant Skeleton Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Firecracker Fireball Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Fireball Witch Giant Skeleton
Fireball Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Giant Skeleton Mega Knight Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Giant Skeleton Mega Knight Fireball
Giant Skeleton Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Firecracker Fireball Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Fireball Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Firecracker Fireball Mini P.E.K.K.A Witch
Witch Goblin Gang
Mega Knight Mini P.E.K.K.A Witch Giant Skeleton
Mega Knight Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Goblin Gang Fireball Witch
Firecracker Fireball Witch Mega Knight
Goblin Gang Witch Firecracker Fireball Mini P.E.K.K.A Giant Skeleton
Mega Knight Firecracker Fireball Mini P.E.K.K.A Witch Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Fireball Giant Skeleton
Fireball Firecracker Mega Knight
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball
Fireball
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch
Fireball Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Firecracker Fireball
Giant Skeleton Mega Knight
Firecracker Fireball
Goblin Gang Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Mega Knight
Goblin Gang Firecracker Fireball Witch Giant Skeleton
Firecracker Fireball Witch
Firecracker Fireball Witch Giant Skeleton Mega Knight
Fireball Firecracker Mega Knight

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