My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Inferno Dragon
Zap
Goblin Gang Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel Electro Wizard
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Goblin Barrel Electro Wizard Inferno Dragon
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Goblin Barrel Poison Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Goblin Gang Goblin Barrel Inferno Dragon Mega Knight
Goblin Barrel
Goblin Gang Arrows Firecracker Mega Knight
Poison
Mega Knight
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Goblin Barrel Poison Electro Wizard

Defense Synergies 1 10

Arrows
Mega Knight
Goblin Gang
Firecracker Electro Wizard Inferno Dragon
Firecracker
Goblin Gang Electro Wizard Mega Knight
Goblin Barrel
Poison
Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Firecracker Poison Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Poison Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Inferno Dragon Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker Poison Mega Knight
Arrows Goblin Gang Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Goblin Gang Firecracker Poison
Arrows Poison Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Poison Electro Wizard Arrows Firecracker Mega Knight
Arrows Inferno Dragon Goblin Gang Firecracker Poison Electro Wizard
Mega Knight Goblin Gang Electro Wizard
Mega Knight Arrows Goblin Gang Firecracker Poison Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Poison Electro Wizard
Arrows Mega Knight Goblin Gang Firecracker Electro Wizard
Arrows Poison Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Arrows Firecracker Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Poison Electro Wizard Arrows Goblin Gang Firecracker Inferno Dragon Mega Knight
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Inferno Dragon Mega Knight
Arrows Firecracker Poison Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows Poison Electro Wizard
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Electro Wizard Firecracker Poison Inferno Dragon
Arrows Poison Mega Knight Firecracker Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Goblin Gang Poison Electro Wizard
Firecracker Poison Arrows Electro Wizard
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Arrows Firecracker Poison Electro Wizard Mega Knight
Arrows Firecracker Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Mega Knight
Inferno Dragon
Arrows Firecracker Poison Electro Wizard
Arrows Poison Mega Knight
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison Arrows Mega Knight
Arrows Firecracker Poison Electro Wizard
Mega Knight
Arrows Firecracker Poison
Electro Wizard Goblin Gang
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Goblin Gang Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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