My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Firecracker
Barbarian Barrel
Ice Spirit Bomber Knight Goblin Gang Firecracker Electro Wizard
The Log
Ice Spirit Bomber Goblin Gang Firecracker
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Ice Spirit Bomber Goblin Gang Firecracker
Royal Delivery
Ice Spirit Bomber Knight Goblin Gang Firecracker Electro Wizard
Fireball
Bomber Goblin Gang Firecracker Electro Wizard
Poison
Bomber Goblin Gang Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Knight Goblin Gang Firecracker Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bomber Firecracker Mega Knight
Bomber
Ice Spirit Knight Mega Knight
Arrows
Knight Mega Knight
Knight
Ice Spirit Goblin Gang Firecracker Bomber Arrows Electro Wizard
Goblin Gang
Knight Firecracker
Firecracker
Knight Ice Spirit Goblin Gang Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Ice Spirit Bomber Arrows Firecracker Electro Wizard

Defense Synergies 6 12

Ice Spirit
Goblin Gang Bomber Knight Firecracker Electro Wizard Mega Knight
Bomber
Knight Ice Spirit Electro Wizard
Arrows
Mega Knight Knight
Knight
Bomber Goblin Gang Firecracker Electro Wizard Ice Spirit Arrows
Goblin Gang
Ice Spirit Knight Firecracker Electro Wizard
Firecracker
Knight Ice Spirit Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Knight Ice Spirit Bomber Goblin Gang Firecracker Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Electro Wizard
Ice Spirit Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Mega Knight Bomber Knight Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Bomber Arrows Firecracker Mega Knight
Arrows Goblin Gang Bomber Firecracker Electro Wizard Mega Knight
Electro Wizard Ice Spirit Arrows Goblin Gang Firecracker
Arrows Electro Wizard Mega Knight
Goblin Gang
Knight Goblin Gang Ice Spirit Bomber Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Bomber Arrows Knight Firecracker Mega Knight
Arrows Goblin Gang Firecracker Electro Wizard
Mega Knight Ice Spirit Bomber Knight Goblin Gang Electro Wizard
Bomber Mega Knight Ice Spirit Arrows Goblin Gang Firecracker Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Ice Spirit Goblin Gang Electro Wizard Mega Knight
Mega Knight Bomber Arrows Knight Goblin Gang Firecracker Electro Wizard
Ice Spirit Arrows Mega Knight Bomber Knight Goblin Gang Firecracker Electro Wizard
Arrows Ice Spirit Bomber Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Bomber Goblin Gang Mega Knight Arrows Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Electro Wizard
Electro Wizard Bomber Arrows Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Ice Spirit Knight Electro Wizard
Goblin Gang Mega Knight Knight Electro Wizard
Knight Goblin Gang Mega Knight
Arrows Firecracker Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Ice Spirit Knight Firecracker
Goblin Gang
Mega Knight Knight
Mega Knight Arrows Electro Wizard
Mega Knight Knight Goblin Gang
Bomber Firecracker Mega Knight
Goblin Gang Electro Wizard Ice Spirit Bomber Knight Firecracker
Arrows Mega Knight Bomber Firecracker Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Bomber Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit
Bomber Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Goblin Gang Electro Wizard
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker Electro Wizard Mega Knight
Bomber Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Bomber Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Bomber Arrows Mega Knight
Ice Spirit Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Ice Spirit Goblin Gang
Arrows Firecracker Electro Wizard
Arrows
Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Bomber Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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