My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Witch
Zap
Firecracker Royal Hogs Witch
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Witch Magic Archer
The Log
Firecracker Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Royal Hogs Witch Magic Archer
Fireball
Firecracker Royal Hogs Witch Magic Archer
Poison
Firecracker Royal Hogs Witch Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Witch Magic Archer Goblinstein
Rocket
Valkyrie Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Valkyrie Magic Archer Royal Hogs Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Valkyrie Magic Archer

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Royal Hogs Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Royal Hogs Magic Archer Mega Knight
Valkyrie
Firecracker Mini P.E.K.K.A Royal Hogs Witch Magic Archer
Royal Hogs
Firecracker Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Witch
Valkyrie Mega Knight
Magic Archer
Mini P.E.K.K.A Valkyrie Royal Hogs Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Royal Hogs Witch Magic Archer
Goblinstein

Defense Synergies 1 9

Firecracker
Valkyrie Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Witch Magic Archer
Valkyrie
Firecracker Mini P.E.K.K.A Witch Magic Archer
Royal Hogs
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Magic Archer
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Firecracker Witch Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Mini P.E.K.K.A Firecracker Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Valkyrie
Mini P.E.K.K.A Witch Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Witch Magic Archer
Valkyrie Magic Archer Mega Knight
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Witch Firecracker Magic Archer Mega Knight
Firecracker Witch Magic Archer
Mini P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Witch
Mega Knight Firecracker Valkyrie Witch Magic Archer
Valkyrie Witch Firecracker Magic Archer Mega Knight
Mini P.E.K.K.A
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch
Firecracker Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Firecracker Witch Magic Archer
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Witch Magic Archer
Witch
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Magic Archer Mega Knight
Witch Firecracker Mini P.E.K.K.A Valkyrie Magic Archer
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Magic Archer
Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Witch Magic Archer
Magic Archer Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Firecracker Valkyrie Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Valkyrie Witch Magic Archer Mega Knight
Witch
Firecracker Witch Magic Archer
Witch Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch
Mini P.E.K.K.A
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer Mega Knight
Firecracker Mega Knight

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