My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Firecracker Princess Inferno Dragon
Barbarian Barrel
Firecracker Princess
The Log
Firecracker Princess
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Princess Inferno Dragon
Fireball
Firecracker Princess Inferno Dragon
Poison
Firecracker Princess
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Firecracker Princess Freeze Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Mega Knight
Firecracker
Princess Inferno Dragon Mega Knight
Rage
Freeze
Arrows
The Log
Princess Mega Knight
Princess
Firecracker The Log Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker The Log Princess

Defense Synergies 2 8

Arrows
Mega Knight
Firecracker
The Log Princess Mega Knight
Rage
Freeze
Mega Knight
The Log
Firecracker Princess Inferno Dragon Mega Knight
Princess
Firecracker The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Arrows Firecracker Freeze The Log Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Inferno Dragon Firecracker The Log Mega Knight
Mega Knight Freeze Inferno Dragon
Inferno Dragon Firecracker Mega Knight
Arrows Firecracker The Log Princess Mega Knight
Arrows Freeze The Log Firecracker Mega Knight
Inferno Dragon Arrows Firecracker Freeze Princess
Arrows The Log Mega Knight
Inferno Dragon Princess
Firecracker Mega Knight
Arrows Firecracker Freeze The Log Princess Mega Knight
Arrows Inferno Dragon Firecracker Princess
Mega Knight Freeze The Log
Mega Knight Arrows Firecracker Freeze The Log Princess
Inferno Dragon Mega Knight
Freeze The Log Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker
Arrows Mega Knight Firecracker The Log
Arrows Freeze The Log Firecracker Princess Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Arrows Firecracker The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker The Log Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight The Log
Inferno Dragon Mega Knight
Arrows Firecracker Freeze Princess
Mega Knight Inferno Dragon
Freeze Mega Knight Firecracker The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows The Log
Mega Knight
Firecracker Princess Mega Knight
Firecracker Freeze The Log Inferno Dragon
Arrows Mega Knight Firecracker Freeze The Log Princess Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Freeze The Log
Arrows Firecracker The Log Princess
Arrows The Log
Arrows Firecracker Freeze The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Freeze Princess
Arrows Firecracker The Log Princess
Arrows The Log Firecracker Freeze Princess
Arrows The Log Firecracker
Firecracker Arrows The Log Princess
Arrows Firecracker Princess
Firecracker The Log Princess
Arrows Firecracker Freeze Princess
Princess Arrows Firecracker The Log
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess Mega Knight
Arrows Freeze
Arrows Firecracker The Log Princess Mega Knight
Arrows Firecracker The Log Princess Mega Knight
The Log Mega Knight
Arrows Princess
The Log
Arrows The Log
Arrows Firecracker Freeze The Log Princess Mega Knight
Inferno Dragon
Arrows Firecracker The Log Princess
Arrows The Log Princess Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Princess
Firecracker Freeze
Arrows The Log Mega Knight
Arrows Firecracker Freeze Princess
Mega Knight
Arrows Firecracker The Log Princess
Freeze Princess
Arrows Firecracker Princess
Freeze
Arrows The Log
Firecracker Princess Mega Knight
Arrows The Log Firecracker Princess
Arrows
Firecracker Mega Knight
Firecracker Freeze The Log Princess
Firecracker Princess
Firecracker Freeze The Log Princess Mega Knight
Inferno Dragon
Firecracker Mega Knight

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