My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Tesla Guards
The Log
Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Guards
Fireball
Firecracker Tesla
Poison
Firecracker Guards
Lightning
Tesla Mini P.E.K.K.A Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Guards Tesla Fireball Mini P.E.K.K.A Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Guards Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mega Knight Monk
Tesla
Fireball
Mega Knight
Mini P.E.K.K.A
Firecracker Rage Mega Knight
Rage
Mini P.E.K.K.A
Guards
Mega Knight
Firecracker Fireball Mini P.E.K.K.A
Monk
Firecracker

Defense Synergies 0 10

Firecracker
Tesla Mini P.E.K.K.A Guards Mega Knight
Tesla
Firecracker Fireball Mini P.E.K.K.A Guards
Fireball
Tesla Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Tesla Fireball Guards
Rage
Guards
Firecracker Tesla Mini P.E.K.K.A
Mega Knight
Firecracker Fireball
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
Mini P.E.K.K.A Firecracker Tesla Mega Knight Monk
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mini P.E.K.K.A Firecracker Guards Mega Knight Monk
Firecracker Fireball Mini P.E.K.K.A Mega Knight Monk
Fireball Firecracker Tesla Guards Mega Knight
Tesla Firecracker Fireball
Tesla Fireball Mega Knight Monk
Tesla Mini P.E.K.K.A
Guards Firecracker Tesla Mini P.E.K.K.A Mega Knight
Guards Firecracker Tesla Fireball Mega Knight
Tesla Firecracker Fireball
Tesla Mini P.E.K.K.A Mega Knight Fireball Guards
Fireball Mega Knight Firecracker Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla Mega Knight
Monk Tesla Fireball Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Firecracker Fireball Mini P.E.K.K.A
Tesla Fireball Mega Knight Firecracker Guards
Firecracker Tesla Fireball Guards Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Firecracker Tesla Fireball Mini P.E.K.K.A Guards
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Tesla Fireball
Fireball Firecracker Tesla Mini P.E.K.K.A Mega Knight Monk
Guards Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Tesla Fireball Monk
Tesla Mini P.E.K.K.A Guards Mega Knight
Firecracker Fireball Tesla Monk
Mini P.E.K.K.A Guards Tesla Fireball
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Firecracker Fireball Mini P.E.K.K.A Monk
Tesla Guards
Mega Knight Tesla Mini P.E.K.K.A Guards
Mega Knight Monk Fireball Guards
Mini P.E.K.K.A Mega Knight Tesla Fireball Guards
Firecracker Tesla Fireball Mega Knight
Tesla Guards Firecracker Fireball Mini P.E.K.K.A Monk
Mega Knight Firecracker Tesla Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Monk
Firecracker Fireball Monk
Fireball
Firecracker Fireball Guards
Fireball Firecracker Mega Knight
Firecracker Fireball Monk
Firecracker
Fireball Firecracker
Fireball Monk Firecracker
Fireball Mini P.E.K.K.A Guards
Firecracker Monk Fireball
Fireball Monk Firecracker
Firecracker Fireball
Firecracker Fireball Monk
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Monk Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Mega Knight Monk
Firecracker Fireball Mega Knight Monk
Fireball Mega Knight Monk
Fireball
Monk
Fireball Monk
Firecracker Fireball Mega Knight
Firecracker Fireball Monk
Fireball Mega Knight Monk
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball Guards
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Firecracker Fireball Monk
Mega Knight
Firecracker Fireball Monk
Fireball Guards
Fireball Firecracker Monk
Fireball
Fireball Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Fireball
Monk Fireball
Firecracker Mega Knight
Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball Mega Knight Monk
Fireball Firecracker Mega Knight Monk

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