My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Miner
Giant Snowball
Clone Witch Miner
Zap
Firecracker Mortar Clone Witch
Barbarian Barrel
Firecracker Mortar Elixir Golem Clone Witch Ice Wizard
The Log
Firecracker Elixir Golem Clone Witch
Earthquake
Firecracker Mortar Elixir Golem Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Elixir Golem Clone Witch Miner Ice Wizard
Fireball
Firecracker Mortar Elixir Golem Clone Witch Ice Wizard
Poison
Firecracker Mortar Elixir Golem Clone Witch Ice Wizard
Lightning
Mortar Witch Ice Wizard
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Clone Miner Ice Wizard Mortar Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Clone Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Miner Mortar Mega Knight
Mortar
Miner Firecracker
Elixir Golem
Firecracker Witch Ice Wizard
Clone
Witch
Witch
Elixir Golem Clone Miner Mega Knight
Miner
Firecracker Mortar Witch Mega Knight
Ice Wizard
Elixir Golem
Mega Knight
Firecracker Witch Miner

Defense Synergies 0 8

Firecracker
Mortar Ice Wizard Mega Knight
Mortar
Firecracker Ice Wizard
Elixir Golem
Clone
Witch
Ice Wizard Mega Knight
Miner
Mega Knight
Ice Wizard
Firecracker Mortar Witch Mega Knight
Mega Knight
Firecracker Witch Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar
Firecracker Mortar Witch Ice Wizard Mega Knight
Mortar Witch Mega Knight Ice Wizard
Witch Firecracker Mortar Ice Wizard Mega Knight
Firecracker Mega Knight
Firecracker Ice Wizard Mega Knight
Firecracker Mortar Witch Ice Wizard
Mega Knight
Witch Mortar Ice Wizard
Firecracker Miner Ice Wizard Mega Knight
Witch Ice Wizard Firecracker Mega Knight
Firecracker Witch Ice Wizard
Mortar Mega Knight Witch Ice Wizard
Mega Knight Firecracker Mortar Witch
Mortar Mega Knight
Mortar Mega Knight
Mega Knight Firecracker Mortar Witch
Mortar Mega Knight Firecracker Witch Ice Wizard
Mortar Witch Firecracker Ice Wizard Mega Knight
Mortar
Mega Knight Firecracker Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Mortar Miner Mega Knight
Mega Knight Witch
Mega Knight
Witch Mega Knight
Firecracker Witch Ice Wizard
Witch Ice Wizard
Mega Knight
Mega Knight Firecracker Mortar Witch
Witch
Mega Knight Witch
Mega Knight
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Firecracker Mortar
Mega Knight Firecracker Witch Ice Wizard
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar Miner Ice Wizard
Miner
Firecracker
Firecracker Mortar Mega Knight
Firecracker Witch Ice Wizard
Firecracker Mortar Witch
Firecracker Ice Wizard
Miner Firecracker Mortar
Firecracker Miner Mortar
Firecracker
Firecracker Mortar Miner
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Witch
Firecracker Mortar Mega Knight
Mortar
Firecracker Mortar Mega Knight
Firecracker Mortar Witch Miner Mega Knight
Mega Knight
Mortar
Firecracker Mortar Witch Ice Wizard Mega Knight
Witch
Firecracker Mortar Miner Witch Ice Wizard
Mortar Witch Miner Mega Knight
Miner Firecracker Mortar
Firecracker Witch Ice Wizard
Firecracker Witch
Mortar Miner Mega Knight
Firecracker
Mega Knight
Firecracker
Witch
Firecracker Witch Ice Wizard
Miner Firecracker Mega Knight
Firecracker Mortar
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Mortar Witch Miner Mega Knight
Firecracker Mortar Mega Knight

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