My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard
Fireball
Firecracker Elite Barbarians Wizard
Poison
Firecracker Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Firecracker Void Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror Mega Knight
Elite Barbarians
Rage Firecracker Wizard The Log Mega Knight
Wizard
Elite Barbarians Rage Mega Knight
Mirror
The Log Firecracker
Rage
Elite Barbarians Wizard
Void
The Log
Mirror Elite Barbarians Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard The Log

Defense Synergies 1 10

Firecracker
The Log Mirror Mega Knight
Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians The Log Mega Knight
Mirror
Firecracker The Log Mega Knight
Rage
Void
The Log
Firecracker Elite Barbarians Wizard Mirror Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void The Log
Elite Barbarians Firecracker The Log Mega Knight
Mega Knight Elite Barbarians Void
Elite Barbarians Firecracker Mega Knight
Firecracker Elite Barbarians The Log Mega Knight
The Log Firecracker Mega Knight
Firecracker Wizard Void
Void The Log Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard
Mega Knight Elite Barbarians Wizard The Log
Wizard Mega Knight Firecracker The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians
Mega Knight Firecracker Elite Barbarians Wizard The Log
Wizard The Log Firecracker Mega Knight
Elite Barbarians
Wizard Mega Knight Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Void
Void Firecracker Elite Barbarians Wizard The Log Mega Knight
Mega Knight Elite Barbarians The Log
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight
Firecracker Wizard
Elite Barbarians Void
Mega Knight Elite Barbarians
Void Mega Knight Firecracker Elite Barbarians The Log
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Void The Log
Elite Barbarians Mega Knight Wizard
Wizard Firecracker Mega Knight
Elite Barbarians Firecracker The Log
Mega Knight Firecracker Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
Void The Log Firecracker Wizard
Elite Barbarians Void
Firecracker Void Wizard The Log
Void Firecracker Wizard
Firecracker Elite Barbarians Void The Log
Firecracker Void
Firecracker Elite Barbarians The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Void Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Void The Log Mega Knight
Wizard Void
Void The Log
Void The Log
Firecracker The Log Wizard Mega Knight
Firecracker Void The Log Wizard
Void Wizard The Log Mega Knight
Void Firecracker The Log
Elite Barbarians Firecracker Wizard
Firecracker Wizard Void
Elite Barbarians Void
Void Wizard The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker Wizard The Log
Void
Firecracker Wizard
The Log
Void Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Void
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians The Log
Firecracker Void
Void Firecracker The Log Mega Knight

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