My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Tombstone Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Ram Rider
Giant Snowball
Spear Goblins Tombstone Ram Rider
Zap
Spear Goblins Firecracker Tombstone Ram Rider
Barbarian Barrel
Spear Goblins Firecracker Tombstone Electro Wizard
The Log
Spear Goblins Firecracker Tombstone Ram Rider
Earthquake
Spear Goblins Firecracker Tombstone
Arrows
Spear Goblins Firecracker Tombstone
Royal Delivery
Spear Goblins Firecracker Electro Wizard Ram Rider
Fireball
Firecracker Tombstone Electro Wizard Ram Rider
Poison
Spear Goblins Firecracker Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Firecracker Tombstone Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Firecracker Ram Rider Mega Knight
Zap
Firecracker Electro Wizard Ram Rider Spear Goblins The Log Mega Knight
Firecracker
Zap Spear Goblins Ram Rider Mega Knight
Tombstone
The Log
Zap Ram Rider Mega Knight
Electro Wizard
Zap Ram Rider Mega Knight
Ram Rider
Zap Spear Goblins Firecracker The Log Electro Wizard Mega Knight
Mega Knight
Spear Goblins Zap Firecracker The Log Electro Wizard Ram Rider

Defense Synergies 3 20

Spear Goblins
Zap Firecracker Tombstone The Log Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Spear Goblins Firecracker Tombstone The Log Ram Rider
Firecracker
The Log Spear Goblins Zap Tombstone Electro Wizard Mega Knight
Tombstone
Spear Goblins Zap Firecracker Electro Wizard Ram Rider
The Log
Firecracker Spear Goblins Zap Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Spear Goblins Firecracker Tombstone The Log Ram Rider Mega Knight
Ram Rider
Zap Tombstone The Log Electro Wizard
Mega Knight
Zap Spear Goblins Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Tombstone The Log Electro Wizard Ram Rider
Zap Firecracker Tombstone The Log Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Tombstone Electro Wizard
Firecracker Tombstone Electro Wizard Ram Rider Mega Knight
Firecracker Tombstone The Log Mega Knight
The Log Spear Goblins Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Ram Rider Spear Goblins Zap Firecracker Tombstone
Zap The Log Electro Wizard Ram Rider Mega Knight
Tombstone
Spear Goblins Firecracker Electro Wizard Mega Knight
Electro Wizard Spear Goblins Zap Firecracker Tombstone The Log Ram Rider Mega Knight
Spear Goblins Zap Firecracker Electro Wizard Ram Rider
Tombstone Mega Knight Zap The Log Electro Wizard Ram Rider
Mega Knight Zap Firecracker Tombstone The Log Electro Wizard
Tombstone Electro Wizard Ram Rider Mega Knight
Zap The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Tombstone Electro Wizard
Tombstone Mega Knight Spear Goblins Zap Firecracker The Log Electro Wizard Ram Rider
Zap The Log Spear Goblins Firecracker Tombstone Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Spear Goblins Firecracker The Log Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Tombstone Electro Wizard
Electro Wizard Zap Firecracker The Log Mega Knight
Tombstone Mega Knight Spear Goblins Zap The Log Electro Wizard Ram Rider
Mega Knight Zap The Log Electro Wizard Ram Rider
Tombstone Ram Rider Mega Knight
Firecracker Zap Electro Wizard Ram Rider
Spear Goblins Tombstone Electro Wizard Ram Rider
Mega Knight
Zap Electro Wizard Mega Knight Spear Goblins Firecracker Tombstone The Log
Tombstone
Mega Knight Tombstone
Mega Knight Zap The Log Electro Wizard
Mega Knight Tombstone Ram Rider
Firecracker Mega Knight
Tombstone Electro Wizard Spear Goblins Zap Firecracker The Log
Mega Knight Zap Firecracker The Log Electro Wizard
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Electro Wizard Ram Rider
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Spear Goblins Zap Ram Rider
Firecracker The Log
The Log Zap Firecracker Ram Rider
The Log Zap Firecracker Ram Rider
Electro Wizard
Firecracker Zap The Log Electro Wizard Ram Rider
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Spear Goblins Zap Firecracker The Log
Firecracker The Log Mega Knight
Zap Firecracker The Log Electro Wizard Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Electro Wizard Ram Rider
Zap The Log Ram Rider Mega Knight
Zap Firecracker The Log
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap The Log Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Zap Electro Wizard Spear Goblins Tombstone
Zap Firecracker Electro Wizard Ram Rider
The Log
Firecracker Electro Wizard Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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