My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Guards
Zap
Firecracker Guards Sparky
Barbarian Barrel
Ice Spirit Firecracker Guards Sparky
The Log
Ice Spirit Firecracker Guards Sparky
Earthquake
Firecracker Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Guards P.E.K.K.A Sparky
Fireball
Firecracker Sparky
Poison
Firecracker Guards Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Freeze Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Freeze P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Firecracker Guards Freeze Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Firecracker Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Sparky Giant Snowball Firecracker Guards Mega Knight
Giant Snowball
P.E.K.K.A Ice Spirit Firecracker Sparky Mega Knight
Firecracker
Ice Spirit Giant Snowball P.E.K.K.A Sparky Mega Knight
Guards
Ice Spirit
Freeze
P.E.K.K.A
Ice Spirit Giant Snowball Firecracker
Sparky
Ice Spirit Giant Snowball Firecracker
Mega Knight
Ice Spirit Giant Snowball Firecracker

Defense Synergies 2 15

Ice Spirit
Sparky Giant Snowball Firecracker Guards P.E.K.K.A Mega Knight
Giant Snowball
Mega Knight Ice Spirit Firecracker Guards P.E.K.K.A Sparky
Firecracker
Ice Spirit Giant Snowball Guards P.E.K.K.A Mega Knight
Guards
Ice Spirit Giant Snowball Firecracker Sparky
Freeze
Sparky Mega Knight
P.E.K.K.A
Ice Spirit Giant Snowball Firecracker
Sparky
Ice Spirit Giant Snowball Guards Freeze
Mega Knight
Giant Snowball Ice Spirit Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
P.E.K.K.A Sparky Ice Spirit Firecracker Mega Knight
P.E.K.K.A Sparky Mega Knight Giant Snowball Freeze
P.E.K.K.A Sparky Firecracker Guards Mega Knight
Firecracker P.E.K.K.A Sparky Mega Knight
Freeze Giant Snowball Firecracker Guards Mega Knight
Giant Snowball Ice Spirit Firecracker Freeze
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky
Guards Ice Spirit Giant Snowball Firecracker Sparky Mega Knight
Guards Giant Snowball Firecracker Freeze Mega Knight
Giant Snowball Firecracker
P.E.K.K.A Sparky Mega Knight Ice Spirit Giant Snowball Guards Freeze
Sparky Mega Knight Ice Spirit Giant Snowball Firecracker Guards Freeze P.E.K.K.A
P.E.K.K.A Sparky Mega Knight
Ice Spirit Giant Snowball Freeze P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Firecracker P.E.K.K.A
Ice Spirit Mega Knight Giant Snowball Firecracker Guards
Giant Snowball Freeze Ice Spirit Firecracker Guards Mega Knight
P.E.K.K.A Sparky
Mega Knight Giant Snowball Firecracker Guards P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Snowball P.E.K.K.A Sparky
Giant Snowball Firecracker Mega Knight
Guards P.E.K.K.A Mega Knight Ice Spirit Sparky
Guards P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Guards Sparky Mega Knight
Firecracker Ice Spirit Giant Snowball Freeze
Guards P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
Freeze P.E.K.K.A Mega Knight Ice Spirit Giant Snowball Firecracker Sparky
P.E.K.K.A Guards Sparky
P.E.K.K.A Mega Knight Guards Sparky
P.E.K.K.A Mega Knight Giant Snowball Guards
P.E.K.K.A Mega Knight Guards Sparky
Firecracker Sparky Mega Knight
Guards Sparky Ice Spirit Firecracker Freeze P.E.K.K.A
Mega Knight Giant Snowball Firecracker Freeze P.E.K.K.A Sparky
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze Sparky
Firecracker Giant Snowball
Sparky
Firecracker Guards Freeze Sparky
Giant Snowball Firecracker Sparky Mega Knight
Firecracker Ice Spirit Giant Snowball Freeze
Firecracker Sparky
Ice Spirit Giant Snowball Firecracker Freeze
Giant Snowball Firecracker
Giant Snowball Guards Sparky
Firecracker Sparky
Giant Snowball Firecracker
Giant Snowball Firecracker Sparky
Firecracker Freeze
Giant Snowball Firecracker Sparky
Giant Snowball Firecracker Sparky
Firecracker Sparky Mega Knight
Giant Snowball Freeze Sparky
Sparky
Giant Snowball Firecracker Sparky Mega Knight
Giant Snowball Firecracker Mega Knight
Sparky Mega Knight
Giant Snowball
Sparky
Giant Snowball
Giant Snowball Firecracker Freeze Ice Spirit Sparky Mega Knight
Firecracker Giant Snowball Sparky
Giant Snowball Sparky Mega Knight
Firecracker Sparky
Giant Snowball Firecracker Sparky
Ice Spirit Giant Snowball Firecracker Guards Freeze
Giant Snowball Sparky
Giant Snowball Sparky Mega Knight
Ice Spirit Giant Snowball Firecracker Freeze Sparky
P.E.K.K.A Sparky Mega Knight
Giant Snowball Firecracker Sparky
Ice Spirit Guards Freeze
Giant Snowball Firecracker
Freeze
Firecracker Sparky Mega Knight
Giant Snowball Firecracker
Giant Snowball Sparky
Firecracker P.E.K.K.A Sparky Mega Knight
Ice Spirit Giant Snowball Firecracker Guards Freeze Sparky
Firecracker Giant Snowball
Giant Snowball Firecracker Freeze Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Sparky Mega Knight

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