My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Tesla Skeleton Army Dark Prince Electro Wizard
The Log
Firecracker Skeleton Army Dark Prince
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Dark Prince Electro Wizard
Fireball
Firecracker Tesla Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Tesla Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Mega Knight
Firecracker
Dark Prince Mega Knight
Tesla
Skeleton Army
Dark Prince
Arrows Firecracker Electro Wizard
The Log
Mega Knight
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard

Defense Synergies 3 17

Arrows
Mega Knight Tesla Dark Prince
Firecracker
The Log Tesla Skeleton Army Dark Prince Electro Wizard Mega Knight
Tesla
The Log Arrows Firecracker Skeleton Army Dark Prince Electro Wizard
Skeleton Army
Firecracker Tesla The Log Electro Wizard
Dark Prince
Arrows Firecracker Tesla The Log Electro Wizard
The Log
Firecracker Tesla Skeleton Army Dark Prince Electro Wizard Mega Knight
Electro Wizard
Firecracker Tesla Skeleton Army Dark Prince The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard
Skeleton Army Firecracker Tesla Dark Prince The Log Electro Wizard Mega Knight
Tesla Skeleton Army Mega Knight Dark Prince Electro Wizard
Tesla Skeleton Army Firecracker Dark Prince Electro Wizard Mega Knight
Arrows Firecracker Skeleton Army Dark Prince The Log Mega Knight
Arrows Skeleton Army The Log Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Firecracker
Arrows Tesla The Log Electro Wizard Mega Knight
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Skeleton Army Electro Wizard Arrows Firecracker Tesla Dark Prince The Log Mega Knight
Arrows Tesla Firecracker Electro Wizard
Tesla Skeleton Army Mega Knight Dark Prince The Log Electro Wizard
Skeleton Army Mega Knight Arrows Firecracker Tesla Dark Prince The Log Electro Wizard
Skeleton Army Tesla Electro Wizard Mega Knight
Skeleton Army Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Arrows Firecracker Skeleton Army Dark Prince Electro Wizard
Arrows Tesla Mega Knight Firecracker Skeleton Army Dark Prince The Log Electro Wizard
Arrows The Log Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard
Skeleton Army Dark Prince Mega Knight Arrows Firecracker Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker Tesla The Log Mega Knight
Skeleton Army Mega Knight Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Mega Knight Tesla The Log Electro Wizard
Tesla Skeleton Army Dark Prince Mega Knight
Arrows Firecracker Tesla Electro Wizard
Skeleton Army Dark Prince Tesla Electro Wizard
Mega Knight Tesla Skeleton Army Dark Prince
Electro Wizard Mega Knight Firecracker Skeleton Army Dark Prince The Log
Tesla Skeleton Army
Mega Knight Tesla Dark Prince
Skeleton Army Mega Knight Arrows Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Mega Knight Tesla
Firecracker Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Firecracker Dark Prince The Log
Arrows Mega Knight Firecracker Tesla Dark Prince The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Dark Prince The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker Dark Prince The Log Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Dark Prince Mega Knight
Arrows Firecracker The Log Electro Wizard
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard Skeleton Army Dark Prince
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Dark Prince Electro Wizard Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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