My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Ice Golem Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Wizard Balloon
Fireball
Firecracker Wizard Balloon
Poison
Bats Firecracker Wizard Balloon
Lightning
Knight Ice Golem Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Knight Firecracker Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Knight

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Balloon Mega Knight Zap Firecracker
Zap
Firecracker Balloon Bats Knight Ice Golem Mega Knight
Knight
Bats Firecracker Balloon Zap Wizard
Firecracker
Zap Knight Bats Ice Golem Balloon Mega Knight
Ice Golem
Bats Balloon Zap Firecracker
Wizard
Knight Balloon Mega Knight
Balloon
Bats Zap Knight Ice Golem Firecracker Wizard Mega Knight
Mega Knight
Bats Zap Firecracker Wizard Balloon

Defense Synergies 4 12

Bats
Knight Zap Firecracker Ice Golem Mega Knight
Zap
Mega Knight Bats Knight Firecracker Ice Golem
Knight
Bats Firecracker Zap Wizard
Firecracker
Knight Ice Golem Bats Zap Mega Knight
Ice Golem
Firecracker Bats Zap Wizard Mega Knight
Wizard
Knight Ice Golem Mega Knight
Balloon
Mega Knight
Zap Bats Firecracker Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Ice Golem Wizard
Bats Zap Knight Firecracker Mega Knight
Mega Knight Bats Knight
Bats Knight Firecracker Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Wizard
Zap Ice Golem Mega Knight
Knight Firecracker Ice Golem Mega Knight
Bats Zap Knight Firecracker Ice Golem Wizard Mega Knight
Bats Zap Firecracker Wizard
Mega Knight Bats Zap Knight Wizard
Wizard Mega Knight Bats Zap Firecracker
Knight Mega Knight
Zap Mega Knight
Wizard Mega Knight Bats Knight Firecracker
Mega Knight Bats Zap Knight Firecracker Wizard
Zap Wizard Bats Knight Firecracker Ice Golem Mega Knight
Wizard Mega Knight Bats Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Ice Golem
Zap Knight Firecracker Ice Golem Wizard Mega Knight
Mega Knight Bats Zap Knight Ice Golem
Mega Knight Bats Zap Knight Ice Golem
Knight Mega Knight
Firecracker Wizard Bats Zap Ice Golem
Bats Knight Ice Golem
Mega Knight Knight
Zap Mega Knight Bats Knight Firecracker Ice Golem
Mega Knight Bats Knight
Mega Knight Zap
Mega Knight Knight Ice Golem Wizard
Wizard Firecracker Mega Knight
Bats Zap Knight Firecracker Ice Golem
Bats Mega Knight Zap Firecracker Ice Golem Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem
Firecracker Zap
Knight Firecracker Ice Golem
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Bats Zap Ice Golem
Firecracker Wizard
Zap Firecracker Ice Golem Wizard
Zap Firecracker Wizard
Bats
Firecracker Zap Knight Wizard
Zap Firecracker Wizard
Knight Firecracker Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Bats
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Ice Golem Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Bats Zap Firecracker Ice Golem Wizard
Zap Bats Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Bats
Zap Firecracker Wizard
Knight Firecracker Wizard Mega Knight
Zap Firecracker Ice Golem Wizard
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Wizard Mega Knight

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