My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Wizard Electro Wizard Lumberjack
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Wizard Electro Wizard Lumberjack
Poison
Firecracker Wizard Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Elite Barbarians
Firecracker Wizard The Log Lumberjack Mega Knight
Mini P.E.K.K.A
Firecracker Wizard The Log Electro Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
The Log
Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Firecracker Elite Barbarians Mini P.E.K.K.A Wizard The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Wizard The Log Electro Wizard Lumberjack

Defense Synergies 3 18

Firecracker
The Log Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Elite Barbarians
Mini P.E.K.K.A Wizard The Log Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Firecracker Elite Barbarians Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
The Log
Firecracker Mini P.E.K.K.A Elite Barbarians Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Wizard The Log Lumberjack Mega Knight
Lumberjack
Firecracker Wizard The Log Electro Wizard
Mega Knight
Firecracker Elite Barbarians Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Firecracker The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A The Log Lumberjack Mega Knight
The Log Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Wizard
The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Wizard The Log Lumberjack Mega Knight
Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Wizard The Log Electro Wizard
Wizard Mega Knight Firecracker Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Firecracker Elite Barbarians Wizard The Log Electro Wizard Lumberjack
Wizard The Log Firecracker Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Wizard Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Elite Barbarians Lumberjack
Electro Wizard Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Mega Knight Elite Barbarians Mini P.E.K.K.A Lumberjack
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight Wizard Lumberjack
Wizard Firecracker Mega Knight
Elite Barbarians Electro Wizard Firecracker Mini P.E.K.K.A The Log Lumberjack
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard The Log Electro Wizard Mega Knight
Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Wizard Electro Wizard
Wizard The Log Mega Knight
Firecracker The Log
Elite Barbarians Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard The Log
Electro Wizard
Firecracker Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Lumberjack Mega Knight
The Log Firecracker Wizard
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

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