My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Wall Breakers
Giant Snowball
Minions Wall Breakers
Zap
Minions Firecracker Wall Breakers
Barbarian Barrel
Knight Firecracker Elite Barbarians Wall Breakers
The Log
Firecracker Elite Barbarians Wall Breakers
Earthquake
Firecracker
Arrows
Minions Firecracker Wall Breakers
Royal Delivery
Knight Minions Firecracker Elite Barbarians Wall Breakers
Fireball
Minions Firecracker Elite Barbarians Wall Breakers
Poison
Minions Firecracker
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Knight Minions Firecracker Fireball Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Knight Minions

Attack Synergies 7 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Fireball Knight Minions Wall Breakers Mega Knight
Knight
Minions Firecracker Wall Breakers Zap Elite Barbarians Fireball
Minions
Knight Mega Knight Zap Firecracker Elite Barbarians Wall Breakers
Firecracker
Zap Knight Minions Elite Barbarians Wall Breakers Mega Knight
Elite Barbarians
Zap Knight Minions Firecracker Fireball Mega Knight
Fireball
Zap Knight Elite Barbarians Wall Breakers Mega Knight
Wall Breakers
Knight Zap Minions Firecracker Fireball Mega Knight
Mega Knight
Minions Zap Firecracker Elite Barbarians Fireball Wall Breakers

Defense Synergies 4 10

Zap
Fireball Mega Knight Knight Minions Firecracker Elite Barbarians
Knight
Minions Firecracker Zap Fireball
Minions
Knight Zap Firecracker Mega Knight
Firecracker
Knight Zap Minions Mega Knight
Elite Barbarians
Zap Mega Knight
Fireball
Zap Knight Mega Knight
Wall Breakers
Mega Knight
Zap Minions Firecracker Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Fireball
Elite Barbarians Zap Knight Minions Firecracker Mega Knight
Mega Knight Knight Minions Elite Barbarians
Elite Barbarians Knight Minions Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Mega Knight
Fireball Zap Minions Firecracker Mega Knight
Minions Zap Firecracker Fireball
Zap Fireball Mega Knight
Minions Elite Barbarians
Knight Elite Barbarians Firecracker Mega Knight
Minions Zap Knight Firecracker Fireball Mega Knight
Minions Zap Firecracker Fireball
Mega Knight Zap Knight Minions Elite Barbarians Fireball
Fireball Mega Knight Zap Minions Firecracker
Elite Barbarians Knight Mega Knight
Zap Elite Barbarians Fireball Mega Knight
Mega Knight Knight Minions Firecracker Elite Barbarians Fireball
Fireball Mega Knight Zap Knight Minions Firecracker Elite Barbarians
Zap Knight Minions Firecracker Fireball Mega Knight
Elite Barbarians
Mega Knight Knight Minions Firecracker Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians Fireball
Fireball Zap Knight Firecracker Elite Barbarians Mega Knight
Mega Knight Zap Knight Minions Elite Barbarians
Mega Knight Zap Knight Elite Barbarians Fireball
Knight Elite Barbarians Mega Knight
Firecracker Fireball Zap Minions
Knight Minions Elite Barbarians Fireball
Mega Knight Knight Elite Barbarians
Zap Mega Knight Knight Minions Firecracker Elite Barbarians Fireball
Mega Knight Knight Minions Elite Barbarians
Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Mega Knight Knight Fireball
Firecracker Fireball Mega Knight
Elite Barbarians Zap Knight Minions Firecracker Fireball
Minions Mega Knight Zap Firecracker Elite Barbarians Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap Minions
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Minions Elite Barbarians Fireball
Firecracker Zap Knight Fireball
Fireball Zap Firecracker
Knight Firecracker Elite Barbarians Fireball
Minions Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball
Zap Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Minions
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Mega Knight
Firecracker Fireball Zap
Fireball Zap Mega Knight
Fireball Zap Firecracker
Elite Barbarians Zap Firecracker Fireball
Zap Minions Firecracker Fireball
Elite Barbarians Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Minions Fireball
Fireball Zap Firecracker
Fireball
Fireball Knight Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Elite Barbarians Mega Knight
Zap Minions Firecracker Elite Barbarians Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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