My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Baby Dragon Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Wizard Executioner Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Baby Dragon Executioner Electro Wizard
Fireball
Firecracker Hog Rider Wizard Baby Dragon Executioner Electro Wizard
Poison
Firecracker Wizard Executioner Electro Wizard
Lightning
Valkyrie Wizard Baby Dragon Executioner Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Hog Rider Baby Dragon Electro Wizard Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Hog Rider Baby Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Baby Dragon Mega Knight
Valkyrie
Hog Rider Firecracker Wizard Baby Dragon Executioner Electro Wizard
Hog Rider
Firecracker Valkyrie Wizard Baby Dragon Executioner Electro Wizard Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Baby Dragon
Firecracker Valkyrie Hog Rider Electro Wizard Mega Knight
Executioner
Valkyrie Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Baby Dragon Mega Knight
Mega Knight
Firecracker Hog Rider Wizard Baby Dragon Executioner Electro Wizard

Defense Synergies 1 12

Firecracker
Valkyrie Baby Dragon Electro Wizard Mega Knight
Valkyrie
Firecracker Wizard Baby Dragon Executioner Electro Wizard
Hog Rider
Wizard
Valkyrie Electro Wizard Mega Knight
Baby Dragon
Firecracker Valkyrie Mega Knight
Executioner
Valkyrie Mega Knight
Electro Wizard
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Firecracker Wizard Baby Dragon Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Baby Dragon Executioner Electro Wizard
Firecracker Valkyrie Executioner Electro Wizard Mega Knight
Mega Knight Valkyrie Executioner Electro Wizard
Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Baby Dragon Executioner Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard Baby Dragon Executioner
Valkyrie Baby Dragon Electro Wizard Mega Knight
Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Executioner Electro Wizard Firecracker Wizard Baby Dragon Mega Knight
Executioner Firecracker Wizard Baby Dragon Electro Wizard
Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Executioner Mega Knight Firecracker Baby Dragon Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Valkyrie Executioner Electro Wizard
Mega Knight Firecracker Valkyrie Wizard Baby Dragon Executioner Electro Wizard
Valkyrie Wizard Baby Dragon Executioner Firecracker Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Mega Knight Firecracker Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard Baby Dragon Executioner Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Electro Wizard
Valkyrie Executioner Mega Knight
Firecracker Wizard Executioner Baby Dragon Electro Wizard
Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Firecracker Valkyrie Baby Dragon
Mega Knight Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Executioner
Wizard Firecracker Valkyrie Baby Dragon Executioner Mega Knight
Electro Wizard Firecracker Valkyrie Baby Dragon Executioner
Valkyrie Executioner Mega Knight Firecracker Wizard Baby Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Executioner Electro Wizard
Baby Dragon
Firecracker Valkyrie
Wizard Executioner Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Wizard Executioner Baby Dragon
Firecracker Wizard Baby Dragon Executioner
Firecracker Wizard Baby Dragon Executioner
Firecracker Wizard
Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard
Firecracker Wizard Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Executioner
Firecracker Wizard Baby Dragon Executioner Mega Knight
Firecracker Wizard Baby Dragon Executioner Electro Wizard Mega Knight
Firecracker Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Executioner Mega Knight
Firecracker Wizard Baby Dragon Executioner Electro Wizard
Wizard Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Executioner Electro Wizard
Electro Wizard Firecracker Wizard
Wizard Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard
Electro Wizard
Firecracker Wizard Baby Dragon Executioner Electro Wizard
Firecracker Valkyrie Wizard Baby Dragon Executioner Electro Wizard Mega Knight
Firecracker Wizard Baby Dragon Executioner
Firecracker Executioner Mega Knight
Firecracker Baby Dragon Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Baby Dragon Executioner Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

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