My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Skeleton King
Giant Snowball
Skeleton King
Zap
Firecracker Prince Skeleton King
Barbarian Barrel
Firecracker Wizard Magic Archer Skeleton King
The Log
Firecracker Mini P.E.K.K.A Prince Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Prince Magic Archer Skeleton King
Fireball
Firecracker Wizard Magic Archer Skeleton King
Poison
Firecracker Wizard Magic Archer Skeleton King
Lightning
Mini P.E.K.K.A Wizard Prince Magic Archer Skeleton King
Rocket
Wizard Prince Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tornado Mini P.E.K.K.A Magic Archer Skeleton King Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Tornado Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mirror Tornado Prince
Mini P.E.K.K.A
Firecracker Wizard Mirror Tornado Magic Archer
Wizard
Tornado Mini P.E.K.K.A Prince
Mirror
Firecracker Mini P.E.K.K.A Tornado Magic Archer
Tornado
Wizard Magic Archer Firecracker Mini P.E.K.K.A Mirror
Prince
Firecracker Wizard Magic Archer
Magic Archer
Tornado Mini P.E.K.K.A Mirror Prince
Skeleton King

Defense Synergies 3 14

Firecracker
Mini P.E.K.K.A Mirror Tornado Prince
Mini P.E.K.K.A
Firecracker Wizard Mirror Tornado Magic Archer
Wizard
Tornado Mini P.E.K.K.A Prince Skeleton King
Mirror
Tornado Firecracker Mini P.E.K.K.A Magic Archer
Tornado
Wizard Mirror Magic Archer Firecracker Mini P.E.K.K.A Prince Skeleton King
Prince
Firecracker Wizard Tornado Magic Archer
Magic Archer
Tornado Mini P.E.K.K.A Mirror Prince
Skeleton King
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Magic Archer
Mini P.E.K.K.A Firecracker Prince
Mini P.E.K.K.A Tornado Prince
Mini P.E.K.K.A Prince Firecracker Skeleton King
Firecracker Mini P.E.K.K.A Tornado Prince
Tornado Firecracker Magic Archer
Tornado Firecracker Wizard Magic Archer
Magic Archer
Mini P.E.K.K.A Tornado Prince Skeleton King
Tornado Firecracker Mini P.E.K.K.A Prince
Firecracker Wizard Tornado Magic Archer Skeleton King
Firecracker Wizard Tornado Magic Archer
Mini P.E.K.K.A Prince Wizard
Wizard Firecracker Mini P.E.K.K.A Tornado Prince Magic Archer Skeleton King
Mini P.E.K.K.A Prince Skeleton King
Tornado Mini P.E.K.K.A Prince
Wizard Firecracker Mini P.E.K.K.A Tornado Prince
Firecracker Wizard Tornado Prince Magic Archer
Wizard Tornado Firecracker Magic Archer
Mini P.E.K.K.A Tornado Prince
Wizard Firecracker Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Wizard Prince Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Tornado
Mini P.E.K.K.A Prince
Firecracker Wizard Tornado Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Tornado Prince Magic Archer
Mini P.E.K.K.A Prince
Tornado Prince
Mini P.E.K.K.A Prince Wizard Skeleton King
Wizard Firecracker Magic Archer
Firecracker Mini P.E.K.K.A Tornado Prince Magic Archer Skeleton King
Firecracker Mini P.E.K.K.A Wizard Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Tornado Magic Archer
Magic Archer
Firecracker Prince
Wizard Firecracker Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Wizard Tornado
Mini P.E.K.K.A Tornado Prince
Firecracker Wizard Tornado Prince Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Prince Magic Archer
Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard
Tornado
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Prince Magic Archer
Firecracker Wizard Tornado Magic Archer
Prince Magic Archer
Wizard Tornado
Tornado Prince
Firecracker Tornado Wizard Magic Archer
Firecracker Wizard Tornado Magic Archer
Wizard Tornado Prince Magic Archer
Firecracker Tornado Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Wizard
Mini P.E.K.K.A
Wizard Magic Archer
Firecracker Magic Archer
Prince
Firecracker Wizard Magic Archer
Prince Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Mini P.E.K.K.A Wizard Prince Magic Archer
Firecracker Wizard Magic Archer Skeleton King
Tornado
Firecracker Prince
Firecracker Tornado Magic Archer Skeleton King
Firecracker Tornado Magic Archer
Firecracker Tornado Prince Magic Archer
Prince
Firecracker Wizard

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