My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel
Zap
Firecracker Mortar Goblin Barrel
Barbarian Barrel
Electro Spirit Knight Firecracker Mortar Tesla Goblin Barrel Giant Skeleton
The Log
Electro Spirit Firecracker Goblin Barrel Giant Skeleton
Earthquake
Firecracker Mortar Tesla Goblin Barrel
Arrows
Electro Spirit Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Knight Firecracker Goblin Barrel Giant Skeleton
Fireball
Firecracker Mortar Tesla Goblin Barrel
Poison
Firecracker Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Firecracker Goblin Barrel Mortar Tesla Golden Knight Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Firecracker Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Knight
Firecracker Mortar Goblin Barrel
Firecracker
Knight Mortar Goblin Barrel Giant Skeleton
Mortar
Knight Firecracker Golden Knight
Tesla
Goblin Barrel
Knight Firecracker Giant Skeleton Golden Knight
Giant Skeleton
Electro Spirit Firecracker Goblin Barrel
Golden Knight
Mortar Goblin Barrel

Defense Synergies 2 7

Electro Spirit
Golden Knight
Knight
Firecracker Tesla Mortar
Firecracker
Knight Mortar Tesla Giant Skeleton Golden Knight
Mortar
Knight Firecracker Tesla
Tesla
Knight Firecracker Mortar
Goblin Barrel
Giant Skeleton
Firecracker
Golden Knight
Electro Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Tesla Golden Knight
Knight Firecracker Mortar Tesla
Mortar Tesla Knight Giant Skeleton
Tesla Knight Firecracker Mortar
Firecracker Giant Skeleton
Electro Spirit Firecracker Tesla
Tesla Electro Spirit Firecracker Mortar
Electro Spirit Tesla Giant Skeleton Golden Knight
Tesla Mortar
Knight Firecracker Tesla Giant Skeleton
Electro Spirit Knight Firecracker Tesla Giant Skeleton
Tesla Firecracker
Mortar Tesla Knight Giant Skeleton
Electro Spirit Firecracker Mortar Tesla Golden Knight
Knight Mortar Tesla
Mortar Tesla
Tesla Knight Firecracker Mortar
Mortar Tesla Electro Spirit Knight Firecracker Golden Knight
Mortar Electro Spirit Knight Firecracker Tesla Giant Skeleton
Mortar Tesla
Electro Spirit Knight Firecracker Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton
Knight Firecracker Mortar Tesla
Giant Skeleton Knight Golden Knight
Giant Skeleton Knight Tesla
Giant Skeleton Knight Tesla
Firecracker Electro Spirit Tesla
Knight Tesla Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Electro Spirit Knight Firecracker Mortar
Tesla
Knight Tesla Giant Skeleton Golden Knight
Giant Skeleton
Giant Skeleton Knight Tesla Golden Knight
Firecracker Tesla
Tesla Electro Spirit Knight Firecracker Mortar Giant Skeleton Golden Knight
Electro Spirit Firecracker Tesla Giant Skeleton Golden Knight
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Giant Skeleton Golden Knight
Firecracker Mortar Golden Knight
Giant Skeleton
Knight Firecracker Giant Skeleton
Firecracker Mortar
Firecracker Electro Spirit
Firecracker Mortar
Firecracker
Firecracker Mortar Golden Knight
Firecracker Knight Mortar Golden Knight
Firecracker
Knight Firecracker Mortar Golden Knight
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Golden Knight
Firecracker Mortar
Mortar
Firecracker Mortar
Firecracker Mortar Golden Knight
Giant Skeleton
Mortar
Firecracker Electro Spirit Mortar
Firecracker Mortar Golden Knight
Mortar Golden Knight
Firecracker Mortar Golden Knight
Firecracker
Electro Spirit Firecracker
Mortar
Electro Spirit Firecracker
Giant Skeleton
Firecracker
Electro Spirit
Firecracker
Knight Firecracker
Firecracker Mortar
Giant Skeleton
Firecracker
Electro Spirit Firecracker Giant Skeleton Golden Knight
Firecracker
Firecracker Mortar Giant Skeleton Golden Knight
Firecracker Mortar

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