My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Fire Spirit Clone
Zap
Fire Spirit Firecracker Mortar Clone
Barbarian Barrel
Fire Spirit Firecracker Mortar Clone Giant Skeleton Electro Wizard
The Log
Fire Spirit Firecracker Clone Giant Skeleton
Earthquake
Firecracker Mortar Clone
Arrows
Fire Spirit Firecracker Clone
Royal Delivery
Fire Spirit Firecracker Clone Giant Skeleton Electro Wizard
Fireball
Firecracker Mortar Clone Electro Wizard
Poison
Firecracker Mortar Clone Electro Wizard
Lightning
Mortar Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Firecracker Clone Mortar Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Giant Skeleton
Firecracker
Mortar Mirror Giant Skeleton
Mortar
Fire Spirit Firecracker The Log
Mirror
The Log Firecracker Giant Skeleton
Clone
Giant Skeleton Electro Wizard
Giant Skeleton
Clone Fire Spirit Firecracker Mirror The Log Electro Wizard
The Log
Mirror Mortar Giant Skeleton
Electro Wizard
Clone Giant Skeleton

Defense Synergies 1 16

Fire Spirit
Firecracker Giant Skeleton The Log Electro Wizard
Firecracker
The Log Fire Spirit Mortar Mirror Giant Skeleton Electro Wizard
Mortar
Firecracker Mirror The Log Electro Wizard
Mirror
Firecracker Mortar The Log Electro Wizard
Clone
Giant Skeleton
Fire Spirit Firecracker The Log Electro Wizard
The Log
Firecracker Fire Spirit Mortar Mirror Giant Skeleton Electro Wizard
Electro Wizard
Fire Spirit Firecracker Mortar Mirror Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log Electro Wizard
Firecracker Mortar The Log Electro Wizard
Mortar Fire Spirit Giant Skeleton Electro Wizard
Firecracker Mortar Electro Wizard
Firecracker Giant Skeleton The Log
The Log Fire Spirit Firecracker Electro Wizard
Electro Wizard Fire Spirit Firecracker Mortar
Giant Skeleton The Log Electro Wizard
Mortar
Fire Spirit Firecracker Giant Skeleton Electro Wizard
Electro Wizard Firecracker Giant Skeleton The Log
Firecracker Electro Wizard
Mortar Fire Spirit Giant Skeleton The Log Electro Wizard
Fire Spirit Firecracker Mortar The Log Electro Wizard
Mortar Electro Wizard
Mortar The Log Electro Wizard
Firecracker Mortar Electro Wizard
Fire Spirit Mortar Firecracker The Log Electro Wizard
Mortar The Log Fire Spirit Firecracker Giant Skeleton Electro Wizard
Mortar Electro Wizard
Fire Spirit Firecracker Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard
Electro Wizard Firecracker Mortar The Log
Giant Skeleton The Log Electro Wizard
Giant Skeleton The Log Electro Wizard
Giant Skeleton
Fire Spirit Firecracker Electro Wizard
Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Firecracker Mortar The Log
Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton
Firecracker
Electro Wizard Firecracker Mortar Giant Skeleton The Log
Firecracker Giant Skeleton The Log Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Giant Skeleton The Log
Firecracker Mortar The Log Electro Wizard
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Fire Spirit Firecracker Mortar The Log
Firecracker Fire Spirit
Fire Spirit Firecracker Mortar The Log
The Log Fire Spirit Firecracker
The Log Firecracker Mortar
Fire Spirit Electro Wizard
Firecracker Mortar The Log Electro Wizard
Fire Spirit Firecracker
Fire Spirit Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Fire Spirit Firecracker Mortar The Log Electro Wizard
Fire Spirit Firecracker Mortar The Log
Giant Skeleton The Log
The Log
Mortar The Log
Firecracker The Log Fire Spirit Mortar
Firecracker Mortar The Log Electro Wizard
Mortar The Log
Firecracker Mortar The Log
Fire Spirit Firecracker Electro Wizard
Electro Wizard Firecracker
Mortar The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker The Log
Electro Wizard Fire Spirit
Fire Spirit Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker Mortar
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar Giant Skeleton The Log Electro Wizard
Firecracker Mortar

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