My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Barbarians Heal Spirit Skeleton Army Witch
The Log
Firecracker Barbarians Heal Spirit Skeleton Army Witch
Earthquake
Firecracker Barbarians Skeleton Army Witch
Arrows
Firecracker Heal Spirit Skeleton Army Witch
Royal Delivery
Firecracker Barbarians Heal Spirit Skeleton Army Witch P.E.K.K.A
Fireball
Firecracker Barbarians Skeleton Army Witch
Poison
Firecracker Barbarians Skeleton Army Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Arrows Firecracker Skeleton Army Barbarians Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Arrows Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Heal Spirit Witch
Arrows
Zap P.E.K.K.A
Firecracker
Zap P.E.K.K.A
Barbarians
Heal Spirit
Heal Spirit
Zap Barbarians Witch P.E.K.K.A
Skeleton Army
Witch
Zap Heal Spirit P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Heal Spirit Witch

Defense Synergies 0 11

Zap
Arrows Firecracker Barbarians Skeleton Army Witch P.E.K.K.A
Arrows
Zap Barbarians P.E.K.K.A
Firecracker
Zap Skeleton Army P.E.K.K.A
Barbarians
Zap Arrows Skeleton Army
Heal Spirit
Skeleton Army
Zap Firecracker Barbarians
Witch
Zap
P.E.K.K.A
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Barbarians Skeleton Army P.E.K.K.A Zap Firecracker Witch
Barbarians Skeleton Army Witch P.E.K.K.A
Barbarians Skeleton Army Witch P.E.K.K.A Firecracker
Arrows Firecracker Barbarians Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Firecracker
Zap Arrows Firecracker Witch
Zap Arrows Barbarians P.E.K.K.A
Barbarians Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Barbarians
Barbarians Skeleton Army Witch Zap Arrows Firecracker
Arrows Zap Firecracker Witch
Barbarians Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army Zap Arrows Firecracker Barbarians Witch P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Zap P.E.K.K.A
Barbarians Arrows Firecracker Skeleton Army Witch P.E.K.K.A
Arrows Zap Firecracker Barbarians Skeleton Army Witch
Zap Arrows Witch Firecracker Barbarians
Barbarians P.E.K.K.A
Skeleton Army Arrows Firecracker Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Witch P.E.K.K.A
Zap Arrows Firecracker
Barbarians Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Skeleton Army Witch
Arrows Firecracker Zap Witch
Skeleton Army P.E.K.K.A Barbarians Witch
P.E.K.K.A Barbarians Skeleton Army
Zap P.E.K.K.A Firecracker Barbarians Skeleton Army Witch
Witch P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Witch
Skeleton Army P.E.K.K.A Zap Arrows Barbarians
Barbarians Skeleton Army P.E.K.K.A Witch
Firecracker Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker Barbarians Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Barbarians
Zap Arrows Firecracker
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows
Zap Arrows Barbarians
Zap Arrows Firecracker Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Barbarians Skeleton Army Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker

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