My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Tombstone Hog Rider
Zap
Firecracker Tombstone Bandit
Barbarian Barrel
Firecracker Tombstone Executioner Bandit
The Log
Firecracker Tombstone Hog Rider Bandit
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Hog Rider Executioner P.E.K.K.A Bandit
Fireball
Firecracker Tombstone Hog Rider Executioner Bandit
Poison
Firecracker Tombstone Executioner
Lightning
Tombstone Executioner Bandit
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Tornado Bandit Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tombstone Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Tornado P.E.K.K.A Bandit
Tombstone
Hog Rider
Firecracker The Log Tornado Executioner Bandit
Tornado
Executioner P.E.K.K.A Firecracker Hog Rider The Log
Executioner
Tornado Hog Rider P.E.K.K.A The Log Bandit
P.E.K.K.A
Tornado Firecracker Executioner The Log
The Log
Hog Rider Tornado Executioner P.E.K.K.A Bandit
Bandit
Firecracker Hog Rider Executioner The Log

Defense Synergies 4 8

Firecracker
The Log Tombstone Tornado P.E.K.K.A Bandit
Tombstone
Firecracker
Hog Rider
Tornado
Executioner P.E.K.K.A Firecracker The Log
Executioner
Tornado The Log Bandit
P.E.K.K.A
Tornado The Log Firecracker
The Log
Firecracker P.E.K.K.A Tornado Executioner Bandit
Bandit
Firecracker Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Executioner The Log
P.E.K.K.A Firecracker Tombstone Executioner The Log Bandit
Tornado P.E.K.K.A Tombstone Executioner Bandit
P.E.K.K.A Firecracker Tombstone Bandit
Firecracker Tombstone Tornado P.E.K.K.A The Log
Tornado The Log Firecracker Executioner Bandit
Tornado Firecracker Tombstone Executioner
P.E.K.K.A The Log Bandit
P.E.K.K.A Tombstone Tornado
Tornado Firecracker Bandit
Executioner Firecracker Tombstone Tornado The Log Bandit
Executioner Firecracker Tornado
Tombstone P.E.K.K.A The Log Bandit
Executioner Firecracker Tombstone Tornado P.E.K.K.A The Log
P.E.K.K.A Tombstone Bandit
Tornado P.E.K.K.A The Log Bandit
Firecracker Tombstone Tornado Executioner P.E.K.K.A
Tombstone Firecracker Tornado Executioner The Log Bandit
Tornado Executioner The Log Firecracker Tombstone Bandit
P.E.K.K.A Tornado
Firecracker Executioner P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A Bandit
Bandit Firecracker Executioner The Log
Tombstone P.E.K.K.A Bandit The Log
P.E.K.K.A Tornado The Log Bandit
P.E.K.K.A Tombstone Executioner Bandit
Firecracker Executioner Tornado
P.E.K.K.A Tombstone Bandit
P.E.K.K.A
P.E.K.K.A Firecracker Tombstone Tornado The Log Bandit
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Tornado The Log
P.E.K.K.A Tombstone Executioner Bandit
Firecracker Executioner
Tombstone Firecracker Tornado Executioner P.E.K.K.A The Log
Executioner Firecracker P.E.K.K.A The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker Tornado Executioner The Log Bandit
The Log Bandit
Firecracker The Log
Executioner Firecracker The Log
Firecracker Executioner Tornado
Firecracker Tornado Executioner The Log
The Log Firecracker Tornado Executioner
The Log Firecracker Tornado Bandit
Tornado
Firecracker Tornado The Log Bandit
Firecracker Tornado Executioner
Firecracker Executioner The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker Executioner The Log Bandit
Firecracker Executioner The Log Bandit
Tornado
Firecracker Executioner The Log Bandit
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Executioner
Firecracker The Log Tornado Executioner Bandit
Tornado The Log Bandit
Firecracker Tornado The Log Bandit
Firecracker Tornado Executioner
Firecracker
The Log Bandit
Firecracker
P.E.K.K.A
Firecracker The Log
Tombstone Bandit
Firecracker Tornado Executioner
The Log
Firecracker Executioner
The Log Firecracker Executioner
Tornado
Firecracker Executioner P.E.K.K.A
Firecracker Tornado The Log
Firecracker Tornado Executioner
Firecracker Tornado Executioner The Log Bandit
P.E.K.K.A
Firecracker

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