My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Witch Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Ice Spirit Firecracker Witch Executioner
The Log
Ice Spirit Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Ice Spirit Bats Firecracker Witch
Royal Delivery
Ice Spirit Bats Firecracker Hog Rider Witch Executioner P.E.K.K.A
Fireball
Firecracker Hog Rider Witch Executioner
Poison
Bats Firecracker Witch Executioner
Lightning
Witch Executioner
Rocket
Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Firecracker Hog Rider Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Bats Firecracker Witch Executioner
Bats
Hog Rider Ice Spirit Firecracker P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Bats P.E.K.K.A
Hog Rider
Ice Spirit Bats Arrows Firecracker Witch Executioner
Witch
Ice Spirit Hog Rider P.E.K.K.A
Executioner
Ice Spirit Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Bats Firecracker Witch Executioner

Defense Synergies 0 9

Ice Spirit
Bats Firecracker Witch Executioner P.E.K.K.A
Bats
Ice Spirit Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Ice Spirit Bats P.E.K.K.A
Hog Rider
Witch
Ice Spirit
Executioner
Ice Spirit
P.E.K.K.A
Ice Spirit Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
P.E.K.K.A Ice Spirit Bats Firecracker Witch Executioner
Witch P.E.K.K.A Bats Executioner
Witch P.E.K.K.A Bats Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Bats Firecracker Executioner
Bats Ice Spirit Arrows Firecracker Witch Executioner
Arrows P.E.K.K.A
Witch P.E.K.K.A
Ice Spirit Firecracker
Bats Witch Executioner Arrows Firecracker
Arrows Executioner Bats Firecracker Witch
P.E.K.K.A Ice Spirit Bats Witch
Executioner Ice Spirit Bats Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Bats Arrows Firecracker Witch Executioner P.E.K.K.A
Ice Spirit Arrows Bats Firecracker Witch Executioner
Arrows Witch Executioner Ice Spirit Bats Firecracker
P.E.K.K.A
Bats Arrows Firecracker Witch Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Arrows Firecracker Executioner
P.E.K.K.A Ice Spirit Bats Witch
P.E.K.K.A Bats
P.E.K.K.A Witch Executioner
Arrows Firecracker Executioner Ice Spirit Bats Witch
P.E.K.K.A Bats Witch
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Arrows
P.E.K.K.A Witch Executioner
Firecracker Witch Executioner
Witch Ice Spirit Bats Firecracker Executioner P.E.K.K.A
Bats Arrows Executioner Firecracker Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Executioner Arrows Firecracker
Arrows Firecracker Executioner Ice Spirit Bats Witch
Arrows Firecracker Witch Executioner
Arrows Ice Spirit Firecracker Executioner
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner
Arrows
Bats
Arrows Firecracker Executioner
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Ice Spirit Witch Executioner
Witch
Arrows Firecracker Witch Executioner
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch Executioner
Ice Spirit Bats Firecracker Witch
Arrows
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Ice Spirit Bats Witch
Arrows Firecracker Witch Executioner
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Ice Spirit Bats Firecracker Witch
Firecracker Bats Witch Executioner
Firecracker Witch Executioner
P.E.K.K.A
Firecracker

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