My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Suspicious Bush Furnace P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Knight Firecracker Furnace Electro Wizard
The Log
Firecracker Suspicious Bush Furnace
Earthquake
Firecracker Furnace
Arrows
Firecracker Suspicious Bush Furnace
Royal Delivery
Knight Firecracker P.E.K.K.A Electro Wizard
Fireball
Firecracker Suspicious Bush Furnace Electro Wizard
Poison
Firecracker Suspicious Bush Furnace Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Suspicious Bush Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Knight Firecracker Tornado Furnace Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Knight Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Firecracker Arrows Furnace Electro Wizard
Firecracker
Knight Tornado P.E.K.K.A
Suspicious Bush
Furnace
Knight P.E.K.K.A
Tornado
P.E.K.K.A Firecracker
P.E.K.K.A
Arrows Tornado Electro Wizard Firecracker Furnace
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 3 13

Arrows
Knight Furnace Tornado P.E.K.K.A
Knight
Firecracker Electro Wizard Arrows Furnace Tornado
Firecracker
Knight Tornado P.E.K.K.A Electro Wizard
Suspicious Bush
Furnace
Arrows Knight Tornado Electro Wizard
Tornado
P.E.K.K.A Arrows Knight Firecracker Furnace Electro Wizard
P.E.K.K.A
Tornado Arrows Firecracker Electro Wizard
Electro Wizard
Knight Firecracker Furnace Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
P.E.K.K.A Knight Firecracker Furnace Electro Wizard
Furnace Tornado P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Firecracker Furnace Electro Wizard
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Firecracker Furnace Electro Wizard
Furnace Tornado Electro Wizard Arrows Firecracker
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Tornado
Knight Tornado Firecracker Electro Wizard
Electro Wizard Arrows Knight Firecracker Furnace Tornado
Arrows Firecracker Furnace Tornado Electro Wizard
Furnace P.E.K.K.A Knight Electro Wizard
Arrows Firecracker Furnace Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Furnace Electro Wizard
Tornado Furnace P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Furnace Tornado P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Furnace Tornado Electro Wizard
Arrows Furnace Tornado Knight Firecracker Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Arrows Knight Firecracker Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Firecracker
P.E.K.K.A Knight Furnace Electro Wizard
P.E.K.K.A Knight Tornado Electro Wizard
P.E.K.K.A Knight
Arrows Firecracker Furnace Tornado Electro Wizard
P.E.K.K.A Knight Furnace Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Tornado Electro Wizard
P.E.K.K.A Knight
Firecracker Furnace
Electro Wizard Knight Firecracker Furnace Tornado P.E.K.K.A
Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Tornado Electro Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace Tornado
Arrows Firecracker Furnace Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado Electro Wizard
Firecracker Arrows Knight Tornado Electro Wizard
Arrows Firecracker Tornado
Knight Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Tornado
Arrows Firecracker Electro Wizard
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Furnace
Arrows Firecracker Tornado Electro Wizard
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Furnace Tornado Electro Wizard
Electro Wizard Firecracker
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard
Arrows Firecracker Tornado Electro Wizard
Arrows
Knight Firecracker Electro Wizard
Arrows Firecracker
Arrows Tornado
Firecracker P.E.K.K.A
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard
P.E.K.K.A
Firecracker

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