My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Musketeer
The Log
Goblin Gang Firecracker Musketeer Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Musketeer Hog Rider P.E.K.K.A
Fireball
Goblin Gang Firecracker Musketeer Hog Rider
Poison
Bats Goblin Gang Firecracker Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Firecracker Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker P.E.K.K.A
Zap
Arrows Firecracker Hog Rider P.E.K.K.A Bats Musketeer
Arrows
Zap Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Firecracker P.E.K.K.A
Firecracker
Zap Hog Rider Bats Goblin Gang P.E.K.K.A
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Bats Zap Arrows Goblin Gang Firecracker Musketeer
P.E.K.K.A
Zap Arrows Bats Goblin Gang Firecracker Musketeer

Defense Synergies 1 15

Bats
Zap Firecracker Musketeer P.E.K.K.A
Zap
Bats Arrows Goblin Gang Firecracker Musketeer P.E.K.K.A
Arrows
Zap P.E.K.K.A
Goblin Gang
Musketeer Zap Firecracker P.E.K.K.A
Firecracker
Bats Zap Goblin Gang Musketeer P.E.K.K.A
Musketeer
Goblin Gang Bats Zap Firecracker P.E.K.K.A
Hog Rider
P.E.K.K.A
Bats Zap Arrows Goblin Gang Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer
P.E.K.K.A Bats Zap Goblin Gang Firecracker Musketeer
Goblin Gang P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Goblin Gang Firecracker Musketeer
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Bats Zap Firecracker Musketeer
Bats Musketeer Zap Arrows Goblin Gang Firecracker
Zap Arrows Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Firecracker Musketeer
Bats Goblin Gang Zap Arrows Firecracker Musketeer
Arrows Musketeer Bats Zap Goblin Gang Firecracker
P.E.K.K.A Bats Zap Goblin Gang Musketeer
Bats Zap Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Musketeer P.E.K.K.A
Arrows Bats Zap Goblin Gang Firecracker Musketeer
Zap Arrows Bats Firecracker Musketeer
P.E.K.K.A Musketeer
Goblin Gang Bats Arrows Firecracker Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Musketeer
Goblin Gang P.E.K.K.A Bats Zap Musketeer
Goblin Gang P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Goblin Gang Musketeer
Arrows Firecracker Bats Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Musketeer
P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang
Firecracker Musketeer
Goblin Gang Bats Zap Firecracker Musketeer P.E.K.K.A
Bats Arrows Zap Firecracker Musketeer P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Arrows
Arrows Firecracker Musketeer
Zap Arrows Firecracker
Arrows Firecracker Bats Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Goblin Gang Musketeer
Firecracker Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bats
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker
Arrows Firecracker Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Bats Zap Arrows Firecracker Musketeer
Zap Bats Firecracker Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Bats Goblin Gang Musketeer
Zap Arrows Firecracker Musketeer
Arrows
Goblin Gang Firecracker Musketeer
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer P.E.K.K.A
Zap Bats Goblin Gang Firecracker Musketeer
Firecracker Bats Zap Musketeer
Zap Firecracker Musketeer
P.E.K.K.A
Firecracker

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