My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Dark Prince P.E.K.K.A Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Dark Prince Bandit
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker Dark Prince Bandit
Barbarian Barrel
Bomber Firecracker Dark Prince Ice Wizard Bandit
The Log
Bomber Firecracker Dark Prince Bandit
Earthquake
Bomber Firecracker
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Dark Prince P.E.K.K.A Ice Wizard Bandit
Fireball
Bomber Firecracker Ice Wizard Bandit
Poison
Bomber Bats Firecracker Ice Wizard
Lightning
Dark Prince Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Firecracker Ice Wizard Bandit Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Firecracker

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Dark Prince P.E.K.K.A Bandit
Bats
Bomber Zap Firecracker Dark Prince P.E.K.K.A Bandit
Zap
Firecracker P.E.K.K.A Bomber Bats Dark Prince Ice Wizard Bandit
Firecracker
Zap Bats Dark Prince P.E.K.K.A Bandit
Dark Prince
Bomber Bats Zap Firecracker Ice Wizard Bandit
P.E.K.K.A
Zap Bomber Bats Firecracker Ice Wizard
Ice Wizard
Zap Dark Prince P.E.K.K.A Bandit
Bandit
Bomber Bats Zap Firecracker Dark Prince Ice Wizard

Defense Synergies 0 24

Bomber
Bats Zap Dark Prince P.E.K.K.A Bandit
Bats
Bomber Zap Firecracker Dark Prince P.E.K.K.A Ice Wizard Bandit
Zap
Bomber Bats Firecracker Dark Prince P.E.K.K.A Ice Wizard Bandit
Firecracker
Bats Zap Dark Prince P.E.K.K.A Ice Wizard Bandit
Dark Prince
Bomber Bats Zap Firecracker Ice Wizard Bandit
P.E.K.K.A
Bomber Bats Zap Firecracker Ice Wizard
Ice Wizard
Bats Zap Firecracker Dark Prince P.E.K.K.A Bandit
Bandit
Bomber Bats Zap Firecracker Dark Prince Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker
P.E.K.K.A Bats Zap Firecracker Dark Prince Ice Wizard Bandit
P.E.K.K.A Bomber Bats Dark Prince Ice Wizard Bandit
P.E.K.K.A Bats Firecracker Dark Prince Ice Wizard Bandit
Bomber Firecracker Dark Prince P.E.K.K.A
Bomber Bats Zap Firecracker Dark Prince Ice Wizard Bandit
Bats Zap Firecracker Ice Wizard
Zap P.E.K.K.A Bandit
P.E.K.K.A Ice Wizard
Bomber Firecracker Dark Prince Ice Wizard Bandit
Bats Ice Wizard Bomber Zap Firecracker Dark Prince Bandit
Bats Zap Firecracker Ice Wizard
P.E.K.K.A Bomber Bats Zap Dark Prince Ice Wizard Bandit
Bomber Bats Zap Firecracker Dark Prince P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Bomber Bats Firecracker Dark Prince P.E.K.K.A
Bomber Bats Zap Firecracker Dark Prince Ice Wizard Bandit
Zap Bomber Bats Firecracker Dark Prince Ice Wizard Bandit
P.E.K.K.A
Bomber Dark Prince Bats Firecracker P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit
Bandit Bomber Zap Firecracker
P.E.K.K.A Bandit Bats Zap Dark Prince
Dark Prince P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Dark Prince Bandit
Firecracker Bats Zap Ice Wizard
Dark Prince P.E.K.K.A Bats Ice Wizard Bandit
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Bats Firecracker Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Bandit
Bomber Firecracker
Bomber Bats Zap Firecracker Dark Prince P.E.K.K.A
Bats Bomber Zap Firecracker Dark Prince P.E.K.K.A Ice Wizard
Bomber Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Ice Wizard Bandit
Bandit
Firecracker Dark Prince
Bomber Zap Firecracker Dark Prince
Firecracker Bats Zap Ice Wizard
Bomber Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker Bandit
Bats
Firecracker Zap Dark Prince Bandit
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Bomber Zap Firecracker Bandit
Firecracker Bandit
Bomber Bats
Bomber Zap Firecracker Dark Prince Bandit
Bomber Zap Firecracker
Zap
Zap Firecracker Bomber Dark Prince Ice Wizard
Firecracker Zap Ice Wizard Bandit
Zap Bandit
Zap Firecracker Bandit
Bats Zap Firecracker Ice Wizard
Zap Bats Firecracker
Bomber Zap Bandit
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Bats Dark Prince Bandit
Zap Firecracker Ice Wizard
Firecracker Dark Prince
Bomber Zap Firecracker
Zap
Firecracker Dark Prince P.E.K.K.A
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Dark Prince Bandit
P.E.K.K.A
Firecracker

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