My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Elite Barbarians Inferno Tower Electro Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fireball Electro Wizard Inferno Tower Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Fireball Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians
Firecracker Fireball The Log Mega Knight
Fireball
Elite Barbarians The Log Electro Wizard Mega Knight
Inferno Tower
P.E.K.K.A
Electro Wizard Firecracker The Log
The Log
Elite Barbarians Fireball P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Fireball Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball The Log Electro Wizard

Defense Synergies 5 14

Firecracker
The Log Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians
The Log Mega Knight
Fireball
The Log Inferno Tower Electro Wizard Mega Knight
Inferno Tower
The Log Electro Wizard Firecracker Fireball Mega Knight
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Fireball Inferno Tower P.E.K.K.A Elite Barbarians Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Firecracker Fireball P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower The Log Electro Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Firecracker The Log Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Firecracker Fireball
Fireball Inferno Tower P.E.K.K.A The Log Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Inferno Tower Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball The Log Mega Knight
Inferno Tower Firecracker Fireball Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians Fireball The Log Electro Wizard
Fireball Mega Knight Firecracker P.E.K.K.A The Log Electro Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower Elite Barbarians Fireball P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Mega Knight Firecracker Elite Barbarians The Log Electro Wizard
The Log Firecracker Fireball Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Inferno Tower Electro Wizard
Mega Knight Firecracker Elite Barbarians Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker Elite Barbarians The Log Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower The Log Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Fireball Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A Elite Barbarians Mega Knight
Firecracker Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Electro Wizard Mega Knight Firecracker Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower
P.E.K.K.A Mega Knight Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight Fireball Inferno Tower
Firecracker Fireball Mega Knight
Elite Barbarians Inferno Tower Electro Wizard Firecracker Fireball P.E.K.K.A The Log
Mega Knight Firecracker Elite Barbarians Fireball Inferno Tower P.E.K.K.A The Log Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Fireball The Log
Electro Wizard Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Elite Barbarians Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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