My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Magic Archer
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer
Fireball
Firecracker Baby Dragon Magic Archer
Poison
Firecracker Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Mini P.E.K.K.A Baby Dragon Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Mirror Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Mirror Baby Dragon Magic Archer
Mirror
Arrows Firecracker Mini P.E.K.K.A Poison Magic Archer
Baby Dragon
Firecracker Mini P.E.K.K.A Poison P.E.K.K.A
Poison
P.E.K.K.A Mirror Baby Dragon
P.E.K.K.A
Arrows Poison Magic Archer Firecracker Baby Dragon
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Mirror

Defense Synergies 1 12

Arrows
Mirror Mini P.E.K.K.A P.E.K.K.A
Firecracker
Mini P.E.K.K.A Mirror Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Mirror Baby Dragon Magic Archer
Mirror
Arrows Firecracker Mini P.E.K.K.A Poison Magic Archer
Baby Dragon
Firecracker Mini P.E.K.K.A P.E.K.K.A
Poison
Mirror
P.E.K.K.A
Arrows Firecracker Baby Dragon
Magic Archer
Mini P.E.K.K.A Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Firecracker
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A Poison P.E.K.K.A
Arrows Firecracker Baby Dragon Magic Archer
Arrows Firecracker Baby Dragon Poison Magic Archer
Arrows Baby Dragon Poison P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A
Poison Arrows Firecracker Baby Dragon Magic Archer
Arrows Firecracker Baby Dragon Poison Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Poison P.E.K.K.A
Arrows Firecracker Baby Dragon Magic Archer
Arrows Baby Dragon Poison Firecracker Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Poison Arrows Firecracker Mini P.E.K.K.A Baby Dragon Magic Archer
P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Arrows Firecracker Poison Baby Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Firecracker Mini P.E.K.K.A Baby Dragon Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Arrows Poison
Mini P.E.K.K.A P.E.K.K.A
Firecracker Baby Dragon Magic Archer
Firecracker Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A Magic Archer
Arrows Poison Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Firecracker Baby Dragon
Arrows Firecracker Poison Baby Dragon Magic Archer
Arrows Baby Dragon Poison Magic Archer
Arrows Firecracker Poison
Poison Arrows Firecracker Baby Dragon Magic Archer
Arrows Firecracker Poison Baby Dragon Magic Archer
Arrows Firecracker Baby Dragon Poison Magic Archer
Arrows Poison Firecracker Baby Dragon Magic Archer
Arrows Poison Firecracker
Mini P.E.K.K.A Poison
Firecracker Poison Arrows Magic Archer
Poison Arrows Firecracker Baby Dragon Magic Archer
Poison Firecracker Baby Dragon Magic Archer
Arrows Firecracker Baby Dragon Poison Magic Archer
Arrows Firecracker Baby Dragon Poison Magic Archer
Arrows Firecracker Baby Dragon Poison Magic Archer
Magic Archer Arrows Firecracker Baby Dragon Poison
Arrows Poison
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon Poison Magic Archer
Arrows Firecracker Baby Dragon Poison Magic Archer
Baby Dragon Poison Magic Archer
Arrows Poison
Arrows Baby Dragon Poison
Arrows Firecracker Poison Baby Dragon Magic Archer
Arrows Firecracker Poison Baby Dragon Magic Archer
Arrows Baby Dragon Poison Magic Archer
Poison Arrows Firecracker Baby Dragon Magic Archer
Poison Arrows Firecracker Baby Dragon Magic Archer
Firecracker Poison
Mini P.E.K.K.A
Poison Arrows Magic Archer
Arrows Firecracker Poison Magic Archer
P.E.K.K.A
Arrows Firecracker Poison Magic Archer
Magic Archer
Poison Arrows Firecracker Baby Dragon Magic Archer
Arrows
Poison Firecracker Mini P.E.K.K.A Baby Dragon Magic Archer
Arrows Firecracker Baby Dragon Poison Magic Archer
Arrows Poison
Firecracker P.E.K.K.A
Firecracker Baby Dragon Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Baby Dragon Magic Archer
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: